The Knowledge Academy

Virtual Reality (VR) Training - Hong Kong

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Course Information

Schedules
  • 24 Dec 2021 (Fri) 9:00 AM - 5:00 PM
Registration period
10 Sep 2021 (Fri) - 23 Dec 2021 (Thu)
Price
HKD 12,095
Course Level
Study Mode
Duration
1 Day(s)
Language
English
Location
-
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Course Overview

Prerequisites

There are no prerequisites for this course.

Audience

Anyone new to virtual reality (VR), and want to learn about this stunning innovation can attend this course.

Virtual Reality (VR) Training​ Course Overview

Virtual Reality (VR) is the application of computer technology for building a simulated environment. The users are immersed and can interact with three-dimensional worlds, instead of viewing a screen in front of them. The position of the user’s eyes is situated within the simulated environment, and the graphics react accordingly with the movement of the user’s head. This technology creates a convincing and interactive environment for the user by making use of sensors and math.

This Virtual Reality Training course will provide knowledge on the virtual reality technology and its functioning. Delegates will get familiar with the geometry of virtual worlds and the concept of light and optics in VR. In addition, they will gain an understanding of the concepts of visual perception and visual rendering. This 1-day course will equip delegates with the knowledge of motion in real and virtual worlds, and tracking. Delegates will acquire a thorough understanding of tracking and auditory perception and rendering.

  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

 

What You’ll Learn

Virtual Reality (VR) Training​ Course Outline

Introduction to Virtual Reality

The Geometry of Virtual Worlds

  • Geometric Models
  • Changing Position and Orientation
  • Axis-Angle Representations of Rotation
  • Viewing Transformations
  • Chaining the Transformations

Light and Optics

  • Behaviour of Light
  • Lenses
  • Optical Anomalies
  • The Human Eye
  • Cameras
  • Displays

Human Vision Physiology

  • From the Cornea to Photoreceptors
  • From Photoreceptors to the Visual Cortex
  • Eye Movements
  • Implications for VR

Visual Perception

  • Depth, Motion, and Colour Perception
  • Combining Sources of Information

Visual Rendering

  • Ray Tracing and Shading Models
  • Rasterisation
  • Correcting Optical Distortions
  • Improving Frame Rates and Latency
  • Immersive Photos and Videos

Motion in Real and Virtual Worlds

  • Velocities and Accelerations
  • Virtual World Physics
  • Mismatched Motion and Vection

Tracking

  • Tracking 2D and 3D Orientation
  • Tracking Position and Orientation
  • Tracking Attached Bodies
  • Three-dimensional Scanning of Environments

Interaction

  • Motor Programs and Remapping
  • Locomotion and Manipulation
  • Social Interaction

Auditory Perception and Rendering

Evaluating VR Systems and Experiences

  • Perceptual Training
  • Comforts and VR Sickness
  • Experiments on Human Subjects


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