Udemy

Python For Maya: Artist Friendly Programming

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  • 9,337 Students
  • Updated 3/2017
  • Certificate Available
4.5
(1,762 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
8 Hour(s) 4 Minute(s)
Language
English
Taught by
Dhruv Govil
Certificate
  • Available
  • *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Rating
4.5
(1,762 Ratings)
1 views

Course Overview

Python For Maya: Artist Friendly Programming

Learn to code with Python to work faster in Maya

Welcome to Python for Maya: Artist Friendly Programming!

This course will take you from your very first line of Python code to creating advanced user interfaces with all that fluidity we expect of a professional. You'll learn skills that will help you work faster by automating repetitive tasks so you can focus on the work you want to be doing. This can in turn also add incredible value to you on the job market and help you move up the ladder faster.

Whether you're a beginner or already familiar with Python, there's a lot this course can offer you. Projects are split up by difficulty and there's a project for you whether you're a modeller, animator, rigger or lighter.

Here's what we'll cover:

  • Python Fundamentals: functions, classes, if statements, etc...
  • Advanced Python concepts like lambdas,partials, regular expressions, etc..
  • Writing User Interfaces with Maya Cmds and Qt
  • Writing data to disk and loading it back in to Maya as JSON
  • Creating command line tools
  • Setting up a professional workflow
  • The Qt interface framework: custom widgets, signals and slots, stylesheets etc

Additionally, this is currently the only course that covers changes introduced in Maya 2017.

You'll have full source code access with comprehensive comments to follow along with, as well as other resources that will help you learn when you're done.

I taught myself Python several years ago when I was an artist, and today hundreds of artists use my tools everyday. I'll be using the same project driven methods to teach you Python.

Ready to start your programming journey? Let's go!

Resources

The most important resource is:

https://github.com/dgovil/PythonForMayaSamples

This has:

  • Links to all the software you'll need.
  • Source code for all our projects with comments.
  • Other resources to further your education.

What are the requirements?

  • Maya 2011 or higher (2017 preferred).
  • A computer with an internet connection

There will be links to everything else you need on the github page.

What am I going to get from this course?

  • You'll have the skills to build tools that will speed up your work.
  • The necessary workflow to build code that can be shared with your team or studio.
  • The necessary skill set that we'd ask of a pipeline developer in major studios.

What is the target audience?

  • Beginners with no programming experience
  • Intermediates with some experience looking to hone their skills


Course Content

  • 7 section(s)
  • 77 lecture(s)
  • Section 1 Introduction
  • Section 2 Object Renamer
  • Section 3 The Gear Creator
  • Section 4 The Animation Tweener
  • Section 5 The Controller Library
  • Section 6 The Light Manager
  • Section 7 Finishing Up

What You’ll Learn

  • Develop tools in Python, inside and outside of Maya.
  • Create advanced user interfaces to interact with their tools and manage assets.
  • Have the skills necessary for a studio technical director.


Reviews

  • V
    Vince Mclean
    3.0

    the teacher jumped straight into the technical jargon right away so this is clearly not for beginners

  • V
    Vikas Sharma
    3.5

    Good Course but I think learning python basics first than taking this course would help better. As there are many minor details that are left unexplained. Overall a good course for any one who wants to get into maya tools dev.

  • N
    Nardeen Ibrahim
    4.0

    great

  • R
    RiceW
    3.0

    When I asked the question and didn't get the answer. In the end I was stock on the project. I wasn't enjoy about this courses.

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