Udemy

Make a Battle City Clone, using Python, Pygame and OOP!

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  • 193 Students
  • Updated 7/2023
  • Certificate Available
4.4
(17 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
18 Hour(s) 6 Minute(s)
Language
English
Taught by
Harry Van Der Schyff
Certificate
  • Available
  • *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Rating
4.4
(17 Ratings)

Course Overview

Make a Battle City Clone, using Python, Pygame and OOP!

Object Oriented Programming, Game, Development, Python, Pygame,

I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials.

Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.

They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.
Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.
Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game.

My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own.

I also find the old games from the 80's and 90's as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.

Course Content

  • 13 section(s)
  • 55 lecture(s)
  • Section 1 Creating the Game Infrastructure
  • Section 2 Creating the Tank Class
  • Section 3 Creating the Game Screen and HUD object.
  • Section 4 Creating the Bullet Class
  • Section 5 Working with Masks
  • Section 6 Creating a Level Editor
  • Section 7 Creating the Start Screen
  • Section 8 Running the Game
  • Section 9 Creating the Tile Classes
  • Section 10 Stage Progression and Information
  • Section 11 Computer Tanks
  • Section 12 Power Ups
  • Section 13 Extras

What You’ll Learn

  • Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.
  • Expand your understanding and use of object oriented programming
  • Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges
  • Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.
  • Work on importing various modules into your program, as well as importing data between various python files
  • Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage
  • Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.
  • Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.


Reviews

  • C
    Chukwuebuka Opemipo Osuchukwu
    4.5

    Effectively walked through the game development process. Thanks!

  • J
    Jesus Andre
    4.0

    le falta la musica de fondo de pantalla

  • C
    Charles G. Smith
    5.0

    The instructor is easy to understand, and is very knowledgeable about the concepts that he is teaching.

  • M
    Marco Antonio Ramírez Solís
    5.0

    Awesome course ! Was very entertaining and very comprehensive. Although I took a lot of time for finishing it, it was worthy the time.

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