Course Information
- Available
- *The delivery and distribution of the certificate are subject to the policies and arrangements of the course provider.
Course Overview
Covers ES6, Classes, Arrays, Objects, Functions, Phaser 3 and more!
If you need to practise your javascript...
If you want to learn some new ES6 stuff...
If you have ever wanted to create an inventory and/or crafting system for your game...
Then this course is for you!
You will get experience using:
Inventory systems
Crafting systems
User Interface creation
ES6
Classes
Arrays
Objects
Functions
Phaser 3
Adding an inventory and crafting system to a survival game is fun way to practise Javascript and Phaser.
The game includes:
Animations
Basic Enemy AI
Audio
Mouse & Keyboard Input Handling
Advanced Matter Physics
Full source code is included.
I hope you enjoy the course!
Course Content
- 6 section(s)
- 20 lecture(s)
- Section 1 Introduction
- Section 2 Getting Started
- Section 3 Inventory
- Section 4 Crafting
- Section 5 Finale
- Section 6 BONUS!
What You’ll Learn
- How to create an inventory & crafting system in Javascript with Phaser 3
Skills covered in this course
Reviews
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EEduardo Ribeiro
An excellent addition to the previous course! The instructor demonstrates mastery of the subject, applying concepts clearly and utilizing modern coding techniques. I learned a lot during this journey, not only about Phaser but also about how to program better. I highly recommend it! PS: please mister instructor, we need more courses like this one! I'd really appreciate to learn more about Phaser, maybe with a differente genre of game, or even extending this one. Thank you!
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LLioan Hernandez Lopez
this course is like wait that someone will jump in a pool and start swimming and you will learn how to swim bc you took a video of it. Is it possible? yes but requires a lot of efforts, there is no practice at all and is pretty much someone writing code that most part of the time makes no sense to you since the learning curve is really hard.
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AAnthoni Gardner
Loved it. Very easy to follow along with even though I have hardly any experience with Phaser. Wish showed how to move from one scene to the next (ala level scene, not crafting scene).
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HHeather Olcot
Starter code is bugged and doesn't work, and if you use the code from the first half of the course it stops working after section 3 because of the differences in the json files. It would be better if either the start code worked or this course was a closer continuation of the first part. However, Morgan covers some useful concepts and ways of thinking for game development so there is still a lot to be learnt even if it is not easy to follow along.