Course Information
Course Overview
A Beginner's Guide to Xcode 9, Swift 4.0, ARKit, Core ML, SpriteKit, WatchKit, and more. Design AND code from scratch.
Want to make apps and learn to code? With The Ultimate iOS 11 Course, you too can design and code practical apps from scratch. ⭐ ⭐ ⭐ ⭐ ⭐
Expert programmers John Bura, Nimish Narang, and Chris Veillette from Mammoth Interactive will teach you everything you need to know to whet your palette in iOS 11. We’re here to show you how to use Xcode to become the app developer.
Make the following:
Simple Calculator App
RGB to Hex Code Color Converter App
Tip Calculator App
Average Calculator App
Savings Calculator App
Games in SpriteKit
Apple Watch App
And more!
Even if you’ve never coded before, you can take this course. One of the best features is that you can watch the tutorials at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based, where you follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content. By taking The Ultimate iOS 11 Course, you learn practical, employable skills immediately. You can put the apps you make in this course in your portfolio!
Why Xcode?
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.
Why this course is different.
Your teachers will teach you practical skills using real-world examples. Founder of Mammoth Interactive John Bura has created many games, apps, and training courses. This is an instructor that does not only teach - he produces apps. This means you get the most relevant information on how to code.
Start from the beginning, or pick and choose your desired topic. Take this course to build your portfolio today.
Course Content
- 10 section(s)
- 383 lecture(s)
- Section 1 Introduction
- Section 2 Swift 4 - Language Basics
- Section 3 Swift 4 - Language Basics 01) Variables and Constants
- Section 4 Swift 4 - Language Basics 02) Collection Types
- Section 5 Swift 4 - Language Basics 03) Control Flow
- Section 6 Swift 4 - Language Basics 04) Functions
- Section 7 Swift 4 - Language Basics 05) Classes, Structs and Enums
- Section 8 Introduction to XCode
- Section 9 *APP Swift 4 - Simple Calculator
- Section 10 *APP Swift 4 - RGB to Hex Code Color Converter
What You’ll Learn
- Navigate Xcode 9's interface.
- Make real apps from scratch.
- Code in Apple's programming language, Swift 4.0.
- Build apps for the iPhone from start to finish.
- Use Photoshop for User Interface (UI) design.
- Build games for the iPhone using SpriteKit.
- Make the code AND the art for projects from scratch.
- Navigate ARKit.
- Make interactive Apple Watch apps with WatchKit.
- Test your coding skills with coding exercises.
- And more!
Skills covered in this course
Reviews
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MMatthew Keys
I'm enjoying the content of the course so far, but I feel like a lot of time is wasted on intro animations, introductions, and descriptions of what is to come rather than just diving in. I can see how some of it might be useful to some, but for me it's time I rather be spending learning the topic.
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NNitisha B Parate
well explained! only thing is the audio not configured properly in post editing in the first video, the audio in the second video and beyond is perfect though, sprite kit instructor seems a little confused about what he is teaching as he stumbles a little bit, his screen size is too small to see all of the other code
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AAbubaker Kaballo
I benefited from the course with a wide experience in the language in general and the construction of real applications in particular The additive is very useful to myself is the WatchKit
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NNicholas Ada
The content of instruction is good. The speed is quite fast and some explanation of why is missing in some of the instruction. It would be helpful to understand why the instructor chooses this path or that path.