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Using Cycles Render Engine in Blender 3D

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  • 199 Students
  • Updated 10/2017
4.3
(22 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
3 Hour(s) 11 Minute(s)
Language
English
Taught by
Packt Publishing
Rating
4.3
(22 Ratings)

Course Overview

Using Cycles Render Engine in Blender 3D

Take control of the ultra-realistic Cycles Render engine

This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.

We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene's lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.

By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.

About the author

Tim Crellin is a distinguished 3D generalist with over 5 years' experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r .com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!

Course Content

  • 6 section(s)
  • 22 lecture(s)
  • Section 1 Cycles Render Engine and Organic Modelling
  • Section 2 UV Mapping and Texturing Objects
  • Section 3 Discovering Cycles Materials
  • Section 4 Utilizing Environment Lighting
  • Section 5 Hair and Particle System Techniques
  • Section 6 Compositing the Final Touches

What You’ll Learn

  • Utilize ray-tracing efficiently
  • Understand curve modeling
  • Understand materials and texturing
  • Light scenes skillfully
  • Master particle system basics
  • Use Composting in the Blender environment


Reviews

  • O
    OLD ACCOUNT
    5.0

    So far so good

  • K
    Katya Sotomayor Serrano
    5.0

    Muy buena elección!!

  • R
    Rory Doak
    4.5

    Brilliant tutorial with a practical approach to learning

  • R
    Robert Newman
    4.0

    First, I have to say this course wasn't what I expected based on the title of the course and the image presented on the course page. I was expecting to be trained to use "Cycles" rendering starting with a basic to more specific rendering in different lighting conditions with different types of environments, meaning a few indoor and outdoor environments. This wasn't the case. Instead the course focuses on creating a forest scene all the way from creating the model to the final render. Creating the models and texture mapping them was definitely not what I was expecting. As well, artistically I didn't find the forest scene interesting. Actually, I found the final image ugly. Still, the course covers a number of helpful techniques and there are a number of details to be learned that I appreciate in the course. In particular, working with all the nodes is covered in most detail. The actual tweaking of render settings for Cycles is fairly basic and minimal in the course. I recommend looking carefully at the course contents before signing-up, as it is not "Cycles" specific and may not be what you're expecting. I give it four stars because what is presented is well organized and has value.

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