Course Information
Course Overview
Learn how to code and run augmented reality WebXR experiences on iOS and Android
INTRODUCTION
Augmented reality has the potential to become massively adopted on the web, where users don’t have to download apps or make sure they have the latest hardware. WebXR is one of the newest, official web APIs that allows developers to create VR and AR experiences using Javascript.
Don’t miss out on being one of the first developers to be well-versed in a technology that will be all over the web soon. Within less than an hour you could be creating your own AR experiences on the web!
SUBTITLES
English closed captions have been manually transcribed and are high quality.
Subtitles available in Spanish, French, Italian, Polish, Portuguese, German, Simplified Chinese, Traditional Chinese, Korean, Hindi, and Turkish.
CONTENT
By the end of this course you will know the basics of how to create simple augmented reality experiences on the web and a basic understanding of how to design and code 3D experiences. Each lecture includes sample code and external link examples to support your learning.
Specifically you will learn how to:
Create basic AR apps on the web using WebXR
Use a powerful 3D library called Three.js used by millions of applications on the web
Load and display 3D objects and models in AR
Animate objects and models
Positioning and rotation in AR
Work with different types of 3D models
Use touch gestures to provide interactivity
Convert any Three.js application into an AR app
Test WebXR experiences on your desktop, iOS, or Android devices
PREREQUISITES
While you will find it useful to have some previous Javascript and web programming knowledge, the class can be followed by absolute beginners as the coding environment is simple and the code examples are set up with many comments and explanations. If you don’t know anything about 3D environments, augmented reality, Three.js or WebXR then this class is for you.
While you can prototype WebXR using any desktop computer, to simulate real mobile AR you want to have either an iOS device that supports ARKit (most phones or iPads after 2017) or an Android device that supports ARCore (most phones after 2016).
ABOUT US
We are a coding school specializing in the exciting new technology of augmented reality on the web. No more downloading of apps or cumbersome coding in Swift or Java, just create your AR app in Javascript, HTML, and CSS and make it available painlessly to millions of people all over the world.
Course Content
- 5 section(s)
- 28 lecture(s)
- Section 1 Introduction to WebXR
- Section 2 The WebXR API
- Section 3 Coding Your First WebXR AR App
- Section 4 3D Models in AR
- Section 5 Interactions in AR
What You’ll Learn
- How to create augmented reality apps on the web (that work in the browser with WebXR)
- How to run WebXR apps on iOS and Android devices
- The basics of programming with ThreeJS, a 3D javascript library
- How to render different types of shapes and models in AR, with and without animations
- How to add touch gestures in AR
Reviews
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PPaul Carron
The instructor clearly knows the subject but the course is outdated to the point where it needs significant rework or else pulled from here. Aside from that, it's extremely annoying that only completed code examples were provided. It meant I had to flick through videos to spot what code was getting added so I could delete it from my code before working through each video. Unfortunately I tried to pursue this until it was too late to get a refund but decded to cut my losses before finishing it.
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PPavani Koppolu
Clearly explained how webxr and threejs works. The examples are good start ,to build webxr based applications.Thanks
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MMerquiades Betanco
Excelente
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DDunya Moss
This course simplifies a complex topic so that you can get started in a couple of hours. Thanks!