Course Information
Course Overview
Create and publish mobile games for Android and iOS using C# and Unity
Have you ever wondered how to make a mobile game? You've come to the right place.
The Space Shooter mobile game is designed to guide you step by step through challenges that can occur in mobile game development. You will learn how to make your game compatible with all screen resolutions and devices (automatic Camera adjustments, scaling and placement of UI elements, and more).
Lectures are carefully edited, concise, and easy to follow. There is no time wasting. To follow the course you will need some basic C# knowledge (variables, functions, "if" statements, etc.) and you need to be familiar with the Unity editor.
Some highlights of this course:
New Input System
Monetization
Notifications
Optimization
Device Compatibility and Testing
Boss Fight
Publishing Process
By the end of this course, you will have general knowledge of how to develop and publish mobile games.
(*please note that the publishing process is covered only for Android, on Google Play Store, the rest of the course covers both, Android and iOS)
Customer Support:
I respond to all messages if you get stuck anywhere or need help.
You can also join the community on the Discord server and connect with other enrolled students.
Thank you for your time and see you in the course lessons.
Course Content
- 24 section(s)
- 82 lecture(s)
- Section 1 Welcome and Update
- Section 2 Project Setup
- Section 3 Sprites and Scrolling Background [DOWNLOAD ASSETS]
- Section 4 New Input System and Player Movement
- Section 5 New Input System Compatibility Update [DON'T SKIP]
- Section 6 Joystick and Taps
- Section 7 First Enemy Concept and Spawner
- Section 8 Player Shooting
- Section 9 Health Bar and Damage System/UI
- Section 10 Animations
- Section 11 Enemies
- Section 12 Game Manager and Win Condition
- Section 13 Scene Management and Loading Screen
- Section 14 Score and Saving
- Section 15 Level Selection
- Section 16 Test on Mobile Device [Android and iOS]
- Section 17 Power Ups
- Section 18 BOSS
- Section 19 Sound [DOWNLOAD ASSETS]
- Section 20 Ads [Android and iOS]
- Section 21 Notifications [Android and iOS]
- Section 22 Optimization
- Section 23 Google Play Publishing [Android]
- Section 24 BONUS Game Development for PC
What You’ll Learn
- Compatibility with all Resolutions and Mobile Devices, Implement Touch Controls with Unity's New Input System, Monetization (Banner, Interstitial and Rewarded ads)- Android & iOS, Implement Notifications- Android & iOS, How to Test Games on Mobile Devices- Android & iOS, Virtual Joystick, Level Selection With Unlocking System, Power Ups- Health, Shield and Shooting Upgrades, Implement Boss Fight, Score, High Score and Save System, Optimization-Scriptable Objects, Profiler Analysis and Object Pooling System, Publishing on Google Play- Android
Skills covered in this course
Reviews
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PPetar Bonchev
Had a bit problem with the unity not installing dotnet. And had to install it manually.
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SSaptadip Sasmal
I have successfully completed this Space Shooter Game Development course, and I can confidently say it was a great learning experience. Sir Mario Korov explains concepts in a very clear, structured, and beginner-friendly way. The step-by-step approach helped me understand not only what to do, but also why things work the way they do in game development. This course significantly improved my understanding of core game development concepts, Unity workflow, and practical implementation. I feel more confident now to build and improve my own games. Thank you, Sir Mario, for creating such a helpful and well-organized course. I truly appreciate your effort and dedication. I would love to see more advanced or similar courses from you in the future. Highly recommended for anyone who wants to start their journey in game development!
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JJulien Meijer
It is well explained, but it goes a bit to fast for me. Some of the Unity functions used are depricated. But still a very good course
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JJoseAlfonsoGonzalezVazquez
chido