Course Information
Course Overview
An introduction to the UI tools added in Unity 4.6, create a game primarily using those new UI tools.
Welcome to this course on Unity3D’s new UI Tools introduced in Unity 4.6.
In this course we will create a Simon Says style memory game from scratch primarily using these new UI Tools. You will become familiar with concepts like anchors, rect transforms, canvases and on the way learn some powerful C# scripting techniques like yields and coroutines.
This course is aimed at game developers who have a basic understanding of Unity and C# scripting but who need a bit of practice getting to grips with the new UI features.
Thankyou for your interest in this course, let’s create a game together.
Course Content
- 8 section(s)
- 27 lecture(s)
- Section 1 Introduction
- Section 2 The Game - Buttons!
- Section 3 The Game - A Start Button
- Section 4 The Game - Scripting
- Section 5 The Game - I Can't Hear Anything!
- Section 6 The Game - Finishing Moves
- Section 7 The Game - Settings
- Section 8 Conclusion
What You’ll Learn
- Create a flexible UI (User Interface) in Unity, Create a game from start to finish, Use some advanced C# ideas like yields and coroutines
Skills covered in this course
Reviews
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WWiebke Scholz
While the course didn't really show how to make a "nice" UI and the described tools aren't "new" anymore now after all those years, it is still an interesting course for creating a simple game. I followed the course using the current version of Unity 6, after I stumbled upon it in my library. It is quite cool because the course was still compatible with the current Unity version. I used TextMeshPro instead of the legacy Unity text and needed to change something here and there to make it work (you don't have to, yet). As well as for the audio source, but Visual Code told me how to "update" it to current standards. The created game already inspired me to create something based on this on my own and I'll see how far I'll get with a bit more time. For sure there are always several different ways for implementing UI or scripting the functions used here, but it was definitely interesting and I would recommend this course and the mentor. While it was a bit slow sometimes (with useless pauses), the voice was easy to understand and not annoying like in many tutorials you find on Youtube.
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FFrancesco Buffone
Corso per begginger. Tranne alcune considerazioni interessanti, il corso si sofferma troppo su concetti triviali.
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RRajat kumar
Good, what I expected
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CChandu Chandran
Good