Course Information
Course Overview
Learn to create a 2D Shooting Gallery game with the Unity Game Engine from scratch!
In this tutorial, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine. You'll learn the ins and outs of creating your interface, building 2d targets, the scripting and coding needed to bring it all together, and much more. At the end of this course, you'll be on your way to creating your own 2d games inside of Unity!In this tutorial series, instructor Alan Thorn takes us through the process of creating a 2D Shooting Gallery game with the Unity Game Engine.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Content
- 3 section(s)
- 24 lecture(s)
- Section 1 Overview and the UI
- Section 2 Building our custom game!
- Section 3 Coding, Scripting, and bringing it all together
What You’ll Learn
- Learn the basics of building a 2d shooting game in Unity, Learn the methods to create a custom 2d style game, and apply them to your own
Skills covered in this course
Reviews
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AAndrew Gray
I used this tutorial from a beginner's point of view. I have a moderate understand of C# and wanted to use it in Unity. So far the course has focused on developing the texture atlas generator plugin which, while useful and insightful, has felt like a very niche topic of game development, rather than a introductory to the basics of making a 2D game in Unity.
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MMarcus Krause
The course did not quite live up to my expectation. The beginning was very slow and focussed completely on the creation of the atlases. Then when it came to the actual creation of the game, the explanations were very rushed. In fact I lost track in the last phase and did not feel guided any more.
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SSander Grout
75% of this course is not relevant anymore because of 2d support in the newer version of Unity.
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FFrank Kristiansen
I think think course was too much on creating the Atlas Texture and too little on making the actual game. And I don't know why the project even started in 3D (could be that 2D in Unity came after the course was made)