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Simple and Advanced Topics of Animating 2D Characters

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  • 49,196 Students
  • Updated 2/2017
4.6
(96 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
3 Hour(s) 31 Minute(s)
Language
English
Rating
4.6
(96 Ratings)
2 views

Course Overview

Simple and Advanced Topics of Animating 2D Characters

A comprehensive and easy to learn guide to make 2D bone-based characters from scratch.

Making a 2D platformer game is a nice way to start learning about Unity game development. In this course you will learn how to create so-called “bone-based” 2D characters - characters that are made out of separate body parts. The material in this course is divided into 3 Sections. Section 1 features a short introduction to the course.


In Section 2 we will focus on making a simple bone-based character from scratch. We`ll go through the whole process of character creation from setting up an empty Unity project and importing sprite sheets with art to assembling a bone-based character the right way and animating it using Unity`s built-in mechanim animation system. By the end of this Section we`ll have a simple bone-based character that can walk and jump on our improvised level.


In Section 3 we will talk about some advanced techniques of working with 2D animated characters. For bone-based characters correct sorting order in the scene is very important, so in our first couple of lectures we`ll talk about resolving all the sorting order issues. Then we`ll discuss how to apply different looks and different clothing items to your character. This approach is very convenient, because you can have all the characters in your game made from a single character prefab, but they can all use different outfits and look differently. It`s also much easier to dress your characters or re-skin your game if you need. We`ll also talk about displaying some unique items on your characters such as bracelets, necklaces, belts, other decorations. The same approach can be used to display other clothing items. We`ll finish this section by making a more complex character that will have “joints”. Joints will allow us to use the same animated model for characters that are differently shaped (wider shoulders, shorter legs, longer arms, etc…).

Course Content

  • 3 section(s)
  • 20 lecture(s)
  • Section 1 Introduction
  • Section 2 Making a bone-based 2D character in Unity
  • Section 3 Advanced techniques of working with bone-based 2D characters

What You’ll Learn

  • Create custom bone-based animated characters in Unity 3d, Work with sprite sheets in Unity. We'll cover importing, slicing and setting up the pivot points., Assemble bone based 2D characters, organize all the body parts in Hierarchy and prepare for animating., Create Idle, Walk and Jump animations for your character. We'll make a Jump animation with an interesting technique that involves Blend Trees. , Configure transitions between animations in the Animator component. , Write a simple controller script that will let our character move on the level and jump., Use ScriptableObject assets to store outfits of your character. , Apply outfits from your custom-made assets to your character changing the way he looks. , Display extra clothing and decoration items like bracelets, necklaces as a part of your character's outfit. , Make characters with joints that will be able to “turn into” differently shaped characters while using the same animations.

Reviews

  • J
    Joseph Mazola
    5.0

    Good Job, you covered the basics, could you think about adding a deeper 2D animation lessons, like using the curves, Blend trees and all the other bells and whistles of Unity Animation? Darn, they asked for a review in the middle, and the instructor does cover Blend Trees plus reusing a character. Still good info for starters. Very useful scripts for making good use of a single character rig, that are easy to follow, the Animation Hierarchy script alone is worth the course.

  • R
    Revvy D
    2.0

    Just to be clear - the quality of the course and the instructor's delivery is good, the low mark is due to the core of the content being out of date. If you are using Unity 2017 I'd suggest looking at free asset Anima2D and for Unity 2018 check the 2D animation support in the package manager. That being said lectures 8-10 and especially 15 - 18 are still useful, I'll be going back over that last section to see if I can adapt some of what the instructor does to 2018's 2D animation system.

  • A
    Aras Kuzucu
    4.0

    I learned 2d bone-based logic and I really like that teacher. :)

  • C
    Cristian Carol Lang
    5.0

    Great course! I really like the instructor’s approach to teaching. I found the material easy to follow and well constructed. I highly recommend for anyone looking to build something from scratch and see a prototype to near completion. The instructor covers theory and implementation, and it is deep, with real app examples, outstanding.

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