Course Information
Course Overview
Learn advanced texture creation and particle behaviors by creating your own custom AAA quality particle effects
Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!
This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!
Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.
This course will teach you that extra step.
Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.
Learn by DOING
This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we'll go step by step over not only the particle behavior, but creating their textures as well.
Downloadable project files to help you follow along and learn!
This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!
This course will cover:
- The fundamentals of Unity's particle system
- The fundamentals of using After Effects
- How to combine custom made textures and particle behavior
- How to animate in After Effects to create more advanced textures
- How to animate in Unity to change our particle effects over time and add more depth
Get a Certificate of Completion when you finish the course!
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Course Content
- 8 section(s)
- 60 lecture(s)
- Section 1 Introduction
- Section 2 Particle Properties in Unity
- Section 3 Project 1: Understanding Particle Behavior
- Section 4 Welcome to After Effects
- Section 5 Project 2: Pillar of Light
- Section 6 Project 3: Muzzle Flash
- Section 7 Project 4: Cartoon Smoke
- Section 8 Final Project: Red SuperCharge
What You’ll Learn
- Create practical, real world particle effects for use in your games, Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software, Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable
Reviews
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AAndikm
Bit dated , could do with a more updated course with a newer Unity version
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EEduardo Santos Dalmas
Even though it's an old course, the combination of Unity particle basics and after effects texturing is timeless. Extremely recommended for those starting in any of the 2 topics.
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FFilippo Cuoghi Costantini
Very nice course, now that's over I would really enjoy a second part to approach more complex VFX! The only thing I feel I could point out (by an amateur pov) is that in a couple of part the explanation was too fast (or again, a few times there were changes added to a particle system without saying anything).
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SScott Mackey
Overall it's been really great, the only criticism I really have is that the lecturer isn't always vocalizing what they are doing. So there have been times where I'll be trying to follow along and he will have made a quick adjustment on something without mentioning what he was doing, and I would miss it. Then have to slowly go back through the last few seconds to figure out exactly what it was. That speaks more to my own method of following a tutorial more than anything, I should be watching what he does, pausing the video, then implementing it before going back to the video. However, the techniques and tricks I've learned through this have been really great, I've definitely learned a lot!