Udemy

Code in C# & Design a Full Unity® Game: 2D Netroid Shooter!

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  • 122 Students
  • Updated 3/2018
4.4
(11 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
10 Hour(s) 18 Minute(s)
Language
English
Rating
4.4
(11 Ratings)

Course Overview

Code in C# & Design a Full Unity® Game: 2D Netroid Shooter!

Make a complete game from scratch in Unity® 2017! Use Photoshop to make art assets from start to finish. Make games.

"This was well articulated, easy to follow and clear. Some of the stuff was a bit remedial for me but the upside for you is that they are thorough. I like that they offered a basic tutorial of the tools before using them to create the project." - Mammoth Interactive student Jeremy

This course was funded by a wildly successful Kickstarter.

The Metroid game is one of the most popular action-adventure games out there. Let's build one inspired by it! This course rocks for beginners.

Glauco Pires from Mammoth Interactive teaches you how to build a Netroid shooter game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.

Furthermore, Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

All source code and art assets are included with your purchase. Enroll today to join the Mammoth community!


Course Content

  • 10 section(s)
  • 76 lecture(s)
  • Section 1 Course Trailer
  • Section 2 Introduction to Unity
  • Section 3 Introduction to Unity (Coding)
  • Section 4 Introduction to Unity (Inputs)
  • Section 5 Introduction to Unity (Prefabs)
  • Section 6 Let's Make A Game (Unity Project)
  • Section 7 Introduction to Photoshop
  • Section 8 Creating Assets (Photoshop Projects)
  • Section 9 Finishing the Game (Unity Project)
  • Section 10 Project Resources

What You’ll Learn

  • Build a Metroid-inspired 2D action-adventure platform shooter game in Unity®., Learn game design fundamentals., Create game art in Photoshop., Code in C#., Add sound effects to the game.

Reviews

  • C
    Cameron Archer
    4.0

    Good course, learned some new things. Instructors seem knowledgeable.

  • J
    Jeremy Welch
    5.0

    This was well articulated, easy to follow and clear. Some of the stuff was a bit remedial for me but the upside for you is that they are thorough. I like that they offered a basic tutorial of the tools before using them to create the project. Given the name of the project I had hoped for more features like abilities that unlock new sectors of the map and best design practices for building a metroidvania style level design in unity.

  • K
    Ken Brewer
    2.0

    I expected a lot more from this course. You don't end up building a full unity game at all. I bought this class because I thought it would be more like Metroid. You only build a few parts of a unity game. Since it's unofficial name sake included a health bar, power ups, multiple weapons, enemies that respawn, boss battles, and a mini-map I expected this class to cover those things. Also since this is really meant to appeal to indi developers and potentially teens I would have expected the art portions to use GIMP, or something like Krita. The use of Photoshop for something as simplistic as pixel art seems over the top. It also doesn't cover developing any UI elements except for a Game Over screen. I liked how the instructor writes code. He follows good coding conventions and promotes code reuse.

  • A
    Angel Santillan
    5.0

    I understand more about unity and how to make games. The only thing ill add is to jump to next level and change from photoshop to gimp or something free.

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