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Unity3D and the Oculus Rift

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  • 555 Students
  • Updated 1/2016
4.2
(54 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
1 Hour(s) 11 Minute(s)
Language
English
Taught by
Florian Maurer
Rating
4.2
(54 Ratings)
1 views

Course Overview

Unity3D and the Oculus Rift

A guide to creating games with the Oculus Rift. Get to know different techniques, which are crucuial for VR development.

This course tackles the hot topic of "virtual reality". This tutorial is not a guide to implementing a specific game, it rather gives you the tools and knowledge to implement your own VR games. Unlike other courses about the oculus rift, this course does not stop after the setup. We take a look at the things that really matter for VR development. Without wasting time we quickly proceed with interesting and important topics that go beyond setting up a simple character to walk around in VR. Besides using the headtracking for shooting objects, we see how raycasting can be used to analyse and trigger functions at an object which is being looked at. Further topics are dealt with, such as user interfaces and more. Get a head start by taking this course.


In the course, we take a look at different techniques that are crucial to VR development, such as:

-using the headtracking for aiming and shooting

-raycasts to analyse an object which is being looked at

-retrieve the world point, at which the player is looking to send a character there

-teleport the player to visit interesting sites of a model

-various controls for user interfaces (look based input and more)

The length of the course is about 1 hour, but as the course is rather dense, you will get much more content than you would expect from an hour long tutorial.

Course Content

  • 4 section(s)
  • 12 lecture(s)
  • Section 1 Introduction and course setup
  • Section 2 Basic techniques
  • Section 3 Graphical User Interfaces (GUI)
  • Section 4 Updates

What You’ll Learn

  • Know basic and advanced techniques needed to dive into VR game development, Extend the standard assets, such as the FPSController or simply the MainCamera, with your own scripts, Use the direction the player is looking in while playing for different purposes such as aiming, shooting, selecting objects, trigger functions by looking at objects and more, Use techniques such as raycasting or instantiating objects, Know how to deal with graphical user interfaces in virtual reality

Reviews

  • J
    Juan Salvador Mendoza Gallardo
    5.0

    This is an intro course to Oculus Rift with Unity, it helped me to understand how it works and to develop my own Apps with VR, clear and concise. However, since the recent changes in lastes version of Unity, this needs to be updated.

  • F
    Fabio Cisotto
    3.0

    I assign 3 stars because the course is aimed at those who are learning VR. Lessons were made for a VR without Oculus Rift controls. With respect to Oculus Rift, there is almost nothing, and almost zero. Neither is mentioned the 2 controls and their features !. If you take "Oculus Rift" from the course title, return and assign note 5.

  • V
    Veijo Petteri Kirkinen
    3.5

    I Liked it very much but it's old version of Unity. I haft to do lot of work that I understand this system, but I will. :)

  • M
    Mark Barrasso
    4.0

    Great course and easy to follow. Just wish there was more content! (Specifically how to perform network calls from within your game, and how to parse and use JSON data to dynamically change UI elements)

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