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Unreal 5 Materials - Part 2 World Position Offset Animation

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  • 1,122 Students
  • Updated 6/2024
4.7
(82 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
7 Hour(s) 20 Minute(s)
Language
English
Taught by
Thomas Harle
Rating
4.7
(82 Ratings)
1 views

Course Overview

Unreal 5 Materials - Part 2 World Position Offset Animation

Your complete course for learning Materials in Unreal Engine 5

Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations.


  • Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our Animations

  • Part 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows.

  • Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings.

  • Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.

  • Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders.


WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.


Course Content

  • 5 section(s)
  • 44 lecture(s)
  • Section 1 Introduction
  • Section 2 World Position Offset Basics and Theory
  • Section 3 Simple Examples
  • Section 4 Foliage
  • Section 5 Advanced WPO

What You’ll Learn

  • Have a holistic understanding of the Material Editor in Unreal 5, Learn best practices and workflows for using Functions and producing optimal Materials, Learn about the basics of different Spaces and Vector Maths, Explore how to use Maths to Animated inside Unreal 5 using World Position Offset

Reviews

  • D
    Dominic Maher
    5.0

    This is great! It's not easy to find a dedicated resource for WPO, which is quite an esoteric (but very useful) part of Unreal. I needed to generate some simple but believable wind effects for a project at work, and this was precisely what I needed - an excellently-paced combination of theory and then practical examples. Brilliant, I highly recommend

  • D
    Diego Moraes
    5.0

    Sim, ótimo professor

  • B
    Brandon Merritt
    5.0

    Awesome Video!

  • D
    Daniel Morcos
    5.0

    a lovely course with lovely examples espcially at the end <3

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