Course Information
Course Overview
Want to learn how to use Maya after you already know 3ds max? Making the switch was never easier.
*This course has been updated to the latest version of Maya 2017
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You're just looking for the information on how to transfer the skills you already have from working in 3ds max. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren't even available in Maya. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if you're in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.
Course Content
- 7 section(s)
- 26 lecture(s)
- Section 1 Overview of course
- Section 2 Navigating Maya's UI
- Section 3 Modeling Inside of Maya
- Section 4 Maya's Material Editor
- Section 5 Unwrapping Inside of Maya
- Section 6 Baking Maps in Maya
- Section 7 Conclusion
What You’ll Learn
- Overview of fundamental UI differences , Location of most used tools and techniques for modeling, Explaining high poly modeling workflow, Creating and editing UV's, Baking out maps from inside of Maya
Reviews
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SStephane Gagnon
as an expert user of 3ds max, i changed jobs and needed a quick ramp up, and was always finding myself saying "in max there was this tool... i wonder where it is in maya". So I bought this wonderful course that bridged the gap between what I knew and how they approach it in maya. This was a game changer for me, highly recommended!
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AAndres Gutiérrez
IT is a good overview of the software, but the title says "learning Maya after knowing 3dsMax, and in no lessons he talk about 3dsMax, just shows very fast attributes of Maya.
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TT. Marz
Der Kurs ist gut geeignet für Max User, die entsprechende Funktionen in Maya suchen müssen. Die Lektionen sind kurz gehalten und gut gegliedert. Ich würde mir noch Übungen zwischendurch wünschen und der Kurs könnte länger sein.
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JJohn George
Exactly what I needed! I know 3ds Max like the back of my hand, and I can normally pick up a new program easily. I taught myself several other programs, but this program just felt different, and it was taking too long to pick up where all of the hidden menus were. I know how to model so sitting through boring "how-to model" tutorials is draining. I just wanted to get familiar with this program, and Brad was perfect. I'm an animator, and I plan to dive into the animation side of it as soon as i play with the modeling and rendering a little more. Thanks for the thorough overview of the modeling side of it! You rock!