Course Information
Course Overview
Learn to make GameMaker Studio 2 games with this walk-through on how to make a game.
Learn To Make GameMaker Studio 2 games in this course by building a game with commonly used mechanics.
We will be covering how to code in GML, and how to use that code to build your game.
This entire course uses the game we are building as a way for you to learn how to implement certain tools GameMaker Studio 2 gives you.
You'll learn how to use -
- The Create and Step Event
- Alarms (Timers)
- Collision Functions
- Tile-maps
- Room Functions
- View Functions
- The built in image variables
- The location variables for both the object and mouse
- Creation code
- Objects
- Sprites (and it's new animation system)
If you don't know how to program this course is for you, you are walked through on how to solve certain problems and implement certain mechanics.
The boss fight we produce in the end uses everything we learned in the course.
So what are you waiting for? Enroll in this course and become a game maker with GameMaker Studio 2!
Course Content
- 18 section(s)
- 56 lecture(s)
- Section 1 Introduction
- Section 2 The Basics Of GameMaker Studio 2
- Section 3 Sprites
- Section 4 Objects
- Section 5 Rooms
- Section 6 GML
- Section 7 Creating The Player Object
- Section 8 States
- Section 9 Views and Cameras
- Section 10 Enemies
- Section 11 Fixes
- Section 12 Attacking
- Section 13 Sounds
- Section 14 Room Hopping
- Section 15 Main Menu
- Section 16 Designing Two Levels
- Section 17 Boss Fight
- Section 18 Conclusion
What You’ll Learn
- Develop games for GameMaker Studio 2, Implement features such as health into the game, Create a boss battle, Create a character that the player can control
Reviews
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PPeter VonBuskirk
Unprofessional and unedited.
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HHarryThompson Thompson
So far i am very much enjoying how you are quick and accurate making me have to double check previous videos and such to make sure i'm getting things right also love how you called out people who just follow along and don't try to figure out the reason why it works. The first section was very nice look forward to the second have of this. I am kinda sad that the world of knockback and tile collisions is not meant to be. But i think its great to see both options i have not yet experinced all of this and have just finished up the Bat lesson 38 and i'm getting allot of fun ideas through this thank you very much.
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CChristopher Tudin
The videos are dis jointed, the code doesn't work and the teacher starts off by telling students to read the GMS manual, rather than helping them set up a new project. The teacher is also MIA in the question and answer section of the course.
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NNathan McInerney
It is currently very helpful with helping me learn the basics of GML, I can see most of what I learnt here being applied in future.