課程資料
課程簡介
Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!
In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)
More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.
課程章節
- 4 個章節
- 23 堂課
- 第 1 章 Getting Started, and The Basic Walk Cycle
- 第 2 章 The Run Cycle
- 第 3 章 Dynamic Action Poses
- 第 4 章 More Dynamics with Jumping and Motion!
課程內容
- Learn the basics of Character Animation for games, Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations, Learn to create animations from scratch, using references, or a combination of both
評價
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DDeVante Knight Jr
With minimal prior knowledge of character animation, this course was a good starting point. The explanations were great and accelerated the learning process. Thanks!
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RR Gayle
Very good explanation on how to biped animate. A bit dated now, Maya must of changed a lot since this lesson was first released.
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PPaul Storm
Even just within the first section of animating a walk, I have learnt so much into how to create a walk cycle; like how a foot plants itself upon contact and peels off before lift. Invaluable tips into becoming a professional animator.
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JJr.Etta
hi! thanks for tutorial. :) Everything is perfect for now but i wanna say just 1 thing.If this animation was a blocking anim. it might be more than useful. Because after watch the lesson it would be more then easier to practice what we learned step by step. Im talking about overlaps,inbetweens .. But no problem still im so grateful about the lesson.Thank u! :)