課程資料
課程簡介
Create two awesome Games with Blender and Unity®
"There is so much content!! I love how Blender is put into the course to give you the option to create your own weapons." - Keith
"I like that you guys take the time to explain every single detail. Looking forward to get into the more serious chapters. You rock!" - Paul Tibulca
"I love FPS/Battle Royale games and have been wanting to make my own game for quite a while. The fact that there is a course that teaches people how to make their own Battle Royale game is absolutely amazing. The learning is not too fast-paced or too slow-paced. It's just the right speed and goes in depth for specific assets, modifications etc. This course is amazing!" - J Dean
"So far this course is very good. The instructor takes his time to explain everything and is not rushing. I will update on this comment once I've completed a bit more of the course." - Alexander K.
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We at Mammoth Interactive value input from students like you. We check the Q&A and will get back to every Q within 2 business days.
Do you love Battle Royale games? This is the perfect course for you. Learn how to create a full 3D environment as well as create and animate characters to wield weapons and run a muck as they try to survive your own Battle Royale.
A wildly successful Kickstarter funded this course
In this course, you learn how to build your own Battle Royale and 3D Adventure Game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
This course contains many Blender sections to give you an in-depth curriculum of 3D modeling your Battle Royale, not just coding. You can choose to build models from scratch or download them from the source files we provide and import straight into Unity.
Let's get started
Included in this course are bonus sections on topics including C# and Java. This is for when you finish your Battle Royale. You get more content at a great price.
"Great instructor. Amazing course, very helpful" - Hussein C.
Enroll now to join the Mammoth community!
課程章節
- 57 個章節
- 546 堂課
- 第 1 章 Introduction to Unity
- 第 2 章 Introduction to Coding
- 第 3 章 Introduction to Inputs
- 第 4 章 Introduction to Prefabs
- 第 5 章 Player Movement
- 第 6 章 Weapons
- 第 7 章 Enemies
- 第 8 章 Camera and User Interface
- 第 9 章 Terrains
- 第 10 章 Level Design
- 第 11 章 Intro to Blender
- 第 12 章 Character Art
- 第 13 章 Weapons Art
- 第 14 章 Basic Enemy Art
- 第 15 章 Strong Enemy Art
- 第 16 章 Swivel Cannon Art
- 第 17 章 Dungeon Art
- 第 18 章 Spawn Temple Art
- 第 19 章 Dungeon Entrance Temple Art
- 第 20 章 Humanoid Models
- 第 21 章 Beat the Dungeon
- 第 22 章 Effects and AI
- 第 23 章 Unity Files
- 第 24 章 Blender Files
- 第 25 章 Unity
- 第 26 章 Coding
- 第 27 章 Input
- 第 28 章 Battle Arena
- 第 29 章 Weapons
- 第 30 章 Targets
- 第 31 章 Multiplayer
- 第 32 章 Introduction to Blender
- 第 33 章 Melee Weapons
- 第 34 章 Deagle
- 第 35 章 Revolver
- 第 36 章 M40 Sniper
- 第 37 章 Rocket Launcher
- 第 38 章 AR Scar
- 第 39 章 HK MP5
- 第 40 章 UMP
- 第 41 章 Battle Royale Basic Character
- 第 42 章 Art and Sounds
- 第 43 章 Energy State
- 第 44 章 Flat map
- 第 45 章 Assets
- 第 46 章 Sketch
- 第 47 章 Learn to Code in HTML
- 第 48 章 Learn to Code in CSS
- 第 49 章 D3.js
- 第 50 章 Introduction to PyCharm
- 第 51 章 Python Language Basics
- 第 52 章 Flask
- 第 53 章 Data Mining With Python
- 第 54 章 Code with C#
- 第 55 章 Learn to Code with R
- 第 56 章 Advanced R
- 第 57 章 Bonus Lecture: LIVE NOW! Early-bird Kickstarter course
課程內容
- Build a 3D Adventure game in Unity® from scratch, Create your own unique Battle Royale system., Navigate the Unity® editor., Design large environments for your character to explore in., Build video game levels., Create your own materials., Build 3D models for the game in Blender., Integrate the art from Blender into Unity®., Learn the basics of animation.
評價
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AAaron Campbell
The instructors have completely abandoned this course and do not offer any help for updated versions of Unity or address the deprecation of UNet. Kind of useless to teach multiplayer with a deprecated technology.
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KKwang Hyun Jin
Edit: Do NOT buy this course. This course is way too outdated, and the developers of this course hasn't bothered to answer questions in over a year. This course at its current state is a COMPLETE and UTTER waste of money. Buy a different one. This review is going to stay until they update the course, if they do it at all. This course is approaching a full rip-off state with all of its outdated information: But they don't tell you that. The Blender section of this course is WAY long outdated. The things the instructor does, we can't do it at all now because Blender no longer supports the feature shown in the video. This course has yet to be updated. In lecture 77, the instructor inserts in "RIGHT ORTHOGRAPHIC" view, the front view of the reference image, and in "FRONT VIEW" adds the right side view of the reference image, and then calls the "Right Orthographic" view the "front view". The developers of this course haven't updated Blender part of the course since 2017. This is confusing and frustrating. And then the instructor proceeds to delete some faces of the sphere but doesn't tell us where he deletes them and in which view. He just simply says, "I'm gonna go here and delete some faces, grab these edges and pull them out". Please read this review before purchasing and decide for yourself.
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GGary Allison
Some of the content is good, some isn't very easy to follow like the intro to Blender. The whole thing is not cohesive, one section doesn't necessarily relate to the prior one. Probably still worth the money but used better as a reference.
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MMorne Britz
Yes, What I wanted to learn