Course Information
Course Overview
Become an expert in Shading, Lighting and Rendering with Arnold for Maya, Katana, Cinema4d, Houdini and other 3D render
Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.
With his knowledge and expertise Arvid has prepared a detailed beginner and intermediate course which helps you to skip the line and become an experienced lighting and shading TD in today's competitive industry.
Learn the fundamentals of Arnold
Apply the knowledge to any other software package like 3DsMax, Maya, Cinema4D, Katana using Arnold.
Understand the most important shading nodes, like Curvature, Noise, Occlusion, Surface and a lot more.
Be able to use best practices in terms of stylized photographic lighting.
Create physically correct shaders, which look appealing and render efficiently.
Setup complex shading networks with advanced light rigs.
What this course is NOT
Not teaching how to work within Autodesk Maya.
Not about modelling, texturing or animation.
Not providing source files.
Course Content
- 8 section(s)
- 38 lecture(s)
- Section 1 Introduction
- Section 2 Introduction to shaders
- Section 3 Introduction to lights
- Section 4 Materials
- Section 5 Light setups
- Section 6 Shading and Lighting
- Section 7 Rendering
- Section 8 Bonus Lectures
What You’ll Learn
- Fully understand the principles of shading and lighting and how to apply it to your own work., Have better chances to land a job in the VFX industry by becoming more versatile and efficient., Be able to create photo-realistic renderings which stand out in the community.
Skills covered in this course
Reviews
-
池池谷 慧
映像がちらつくのが気になった。
-
VVinoth Kumar
Too many glitch
-
BBenjamin Beilharz
Great starting point to learn about shading and lighting, but as mentioned, some videos contain some small glitches in the screen recording (but still fine!).
-
FFrancesco Bovo
Huge amount of information and everything is explained well. So far I still feel like a kid playing inside the cockpit of an F-16 when dealing with shaders, nodes etc. so I certainly need to re-do the course to properly digest everything, but all things considered this is a great course.