Course Information
Course Overview
implementing A* search and graph search algorithms in Unity
Description
This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).
Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.
Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!
Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra's algorithm and culminating with the industry-standard A* search for pathfinding.
All concepts are presented with easy-to-understand visuals!
Some other bonus features of those course:
- learn to use text files or texture maps to drive level data in Unity
- learn how to implement a priority queue (binary heap) in C#
- learn to structure a small project using the MVC(Model View Controller) design pattern
Course Content
- 5 section(s)
- 38 lecture(s)
- Section 1 Introduction
- Section 2 Constructing a Maze
- Section 3 Pathfinding Algorithms
- Section 4 Updates
- Section 5 Bonus
What You’ll Learn
- Understand the fundamentals of graph search algorithms, Implement your own basic version of A*
Skills covered in this course
Reviews
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kkulwinder singh
Great Course , Only one thing he can write code in more cleaner way
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DDaniel Yarmolenko
The course was helpful at explaining concepts, but my lack in coding experience got me spending a lot of time debugging the code to truly understand how it all works. Thankfully, this course had all the algorithms I was interested in learning and it became a perfect challenge for me.
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RRobert Brozewicz
It is really good and fun course. The big thing is to understand all the code elements well because at times you may find that simple alternation can be frustrating. If anything fails there is a savepoint every now and then and this can help you out to see that the project is working. Wilmer has done fantastic job on this one. If I take his code it works. Just make sure your code works as well. Q&A and explanations are of immense help.
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PParimal Kushwaha
This is exactly what I was looking for. Amazing course.!!!