Udemy

Pathfinding in Unity

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  • 4,162 Students
  • Updated 11/2020
4.7
(423 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
4 Hour(s) 33 Minute(s)
Language
English
Taught by
Wilmer Lin
Rating
4.7
(423 Ratings)
1 views

Course Overview

Pathfinding in Unity

implementing A* search and graph search algorithms in Unity

Description


This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).


Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.


Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!


Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra's algorithm and culminating with the industry-standard A* search for pathfinding.


All concepts are presented with easy-to-understand visuals!


Some other bonus features of those course:


  • learn to use text files or texture maps to drive level data in Unity
  • learn how to implement a priority queue (binary heap) in C#
  • learn to structure a small project using the MVC(Model View Controller) design pattern




Course Content

  • 5 section(s)
  • 38 lecture(s)
  • Section 1 Introduction
  • Section 2 Constructing a Maze
  • Section 3 Pathfinding Algorithms
  • Section 4 Updates
  • Section 5 Bonus

What You’ll Learn

  • Understand the fundamentals of graph search algorithms, Implement your own basic version of A*

Skills covered in this course


Reviews

  • k
    kulwinder singh
    4.0

    Great Course , Only one thing he can write code in more cleaner way

  • D
    Daniel Yarmolenko
    5.0

    The course was helpful at explaining concepts, but my lack in coding experience got me spending a lot of time debugging the code to truly understand how it all works. Thankfully, this course had all the algorithms I was interested in learning and it became a perfect challenge for me.

  • R
    Robert Brozewicz
    5.0

    It is really good and fun course. The big thing is to understand all the code elements well because at times you may find that simple alternation can be frustrating. If anything fails there is a savepoint every now and then and this can help you out to see that the project is working. Wilmer has done fantastic job on this one. If I take his code it works. Just make sure your code works as well. Q&A and explanations are of immense help.

  • P
    Parimal Kushwaha
    5.0

    This is exactly what I was looking for. Amazing course.!!!

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