Course Information
Course Overview
Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!
In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Content
- 5 section(s)
- 84 lecture(s)
- Section 1 Project Overview and Constructing the Gameplay Space
- Section 2 Importing Animations and Learning Movement
- Section 3 Working with Moving Objects, Collisions, and Building the Camera
- Section 4 Building Level Conditions, Understanding Game Settings, and FX
- Section 5 Additional Game Programming, Final Bug Testing, and Conclusion
What You’ll Learn
- Lean to build a 3D puzzle game inside of the Unity engine, Lean to import meshes, textures, and animations into the Unity Game Engine, Learn the basics of scripting game elements in Unity
Skills covered in this course
Reviews
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RRichard Marks
You would have gotten five stars if you had shown the coding and not copy/pasting. You also have edited out some vital things that required checking the resource packages for clues as to what was broken. One example is the moving of boxes was never explained and it was taken for granted.
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TThales Poletti
4 estrelas são pelo conhecimento adquirido até o momento, mas gostaria muito que os vídeos possuíssem legenda pelo menos em inglês. Outra dificuldade que tive foi a incompatibilidade de alguns itens e diferenças entre diversas opções utilizadas no curso entre a versão Unity do curso (4.3) e a minha (5.6), mas consegui me virar com alguns outros vídeos na internet. Apesar desses problemas o instrutor explica muito bem, e mesmo sendo em inglês estou conseguindo acompanhar bem os ensinamentos.
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TTarek Salah Kamel
Great illustration ... Covers many areas that are important for developing games. I just hoped that the coding part could be more interactive in that we code step by step, not just have the code ready for illusration
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RRason Lee
Feels appropriately segmented and articulated that I can vividly recall the procedures (can even make out most of the words pronunciation at x2 speed). Though to make the series more complete, could perhaps teach/clarify if models or even rigs can be constructed in Unity3D itself as well as triggering sound effects (such as on level complete).