Course Information
Course Overview
Learn to Create Game Characters with Blender 2.8 and Unity
In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character
Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.
Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
Course Content
- 7 section(s)
- 56 lecture(s)
- Section 1 Introduction
- Section 2 Modeling the Character
- Section 3 UV Mapping
- Section 4 Texture Painting and Sculpting
- Section 5 Rigging the Character
- Section 6 Animating the Character
- Section 7 Character Set-up in Unity
What You’ll Learn
- 3D Modeling in Blender 2.8, UV Mapping, Texturing and Sculpting, Baking a Normal Map, Rigging a Character in Blender 2.8, Animating a 2D Face with Grease Pencil, Creating Animation Cycles for a Video Game, Exporting a Character and Animations from Blender 2.8 to Unity, Creating a C# Script in Unity to Control a Game Character
Skills covered in this course
Reviews
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CChristopher Craig
Darrin is awesome! I love his teaching style and own a few of his courses for Blender. It's been exactly what I needed in my learning of Blender.
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RRachapong Watanasirichaikul
Amazing tutorial course for the Student that looking for the character & animation in Blender for absolutely beginner to intermediate level. If you're interesting to be expert in Rigging the Character. This course can make you to be an expertise in Rigging of Blender3D. In the Unity Section, i think just take away the concept of how to export & use the Character in Unity3D. Thank you again for this Amazing Blender3D tutorial course.
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OOmer Sonmez
That is an amazing course, i am appreciated for preparing this funny and highly efficient course. I have just finished this course and I learnt a lot about modelling a character, animating it in blender and carrying it into UNITY. Special thanks to Inctructor. This is one of the most enjoyable and useful online course I have taken. Also the language of the instructor is very clear and understandable for a student like me who is not a native English speaker. Best regards
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YYoshio IKEDA
The course is great to learn the basic about the theme. Blender has a lot of features and this course cover each of them with the practice.