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Brick Breaker Game in most Powerful C++ graphic library SDL2

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  • 2,205 Students
  • Updated 3/2018
4.1
(147 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
2 Hour(s) 11 Minute(s)
Language
English
Taught by
Khan School
Rating
4.1
(147 Ratings)

Course Overview

Brick Breaker Game in most Powerful C++ graphic library SDL2

English

In this course I'll take your Basic C++ skills, take them up a little and use them to make a Brick Breaker game using SDL2. You'll be given code after every few tutorials to carry along


We are going to learn basic game development elements, such as Events, game loop, object movement, object collision ,memory management etc and After taking this course Advance Game Programming will be 5 times easier for you guys.


At the end of the course you will be able to build 2D Common marketing Games and sell them...


Let's make a game!

Course Content

  • 4 section(s)
  • 23 lecture(s)
  • Section 1 Downloading and Adding SDL to C++ Compiler
  • Section 2 Our SDL Window
  • Section 3 Game Loop
  • Section 4 What Next

What You’ll Learn

  • Program your own 2d games using SDL 2.0, Understand the Basic Logic of games and the "game loop", Do body body collision detection and resolution

Skills covered in this course


Reviews

  • M
    MARK PETERS
    1.0

    The author is no longer supporting his courses. He does not provide all of the files needed for the courses. Also, the links to his website and Facebook account are invalid.

  • M
    Mehrdad Saravi
    4.0

    Code are all actually in C not C++ using C++ compiler. I am not sure that too much simplification is beneficial, perhaps it is for newbies.

  • L
    Leon Lysak
    5.0

    This is exactly the kind of introduction to SDL2 I was looking for. The instructors explain the material very well and keep things simple so you understand the concepts, rather than a focus on the code itself. I'm not a c++ developer at all. The point for me to learn SDL2 was to be able to port these concepts into another language for my community (I'm a Nim developer). Everything was simple enough for me to both learn the concepts AND port it. 10/10, I recommend anyone looking to get their feet with SDL2 take the course. Bravo guys.

  • J
    John Pinto
    3.0

    would have liked section 4 to be an actual tutorial on creating more advanced features rather than just suggesting it. would have also like adding sound to the game to be a tutorial lesson as well.

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