Course Information
Course Overview
Explore how to build, animate, and setup 2D game characters for your games!
Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...
More about the Instructor:
Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.
Course Content
- 5 section(s)
- 62 lecture(s)
- Section 1 Understanding the Interface and Controls
- Section 2 Texturing and Materials
- Section 3 Setting up our Character for Animation with Rigging and Weights
- Section 4 Setting up for Animation and Basic Edits
- Section 5 Full Animation Refinement and Blending
What You’ll Learn
- Learn how to model and texture map 2D Characters, Learn how to animate a walk cycle, Learn how to import and use 2D Characters for games
Skills covered in this course
Reviews
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RRouaan Griesel
Material is a little old
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TTatjana
This course is well explained. Current blender version is easier, but concept is the same. Very good explanation and instructor is excellent.
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SSteven Stanton
Not updated for most recent version of Blender
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NNicholas Reynolds
Bought this course with a bundle so worth the money for a beginner. Learnt some new tricks in blender a good explanation of rigging from scratch. It did seem to jump back forth with the lecture order but apart from that all good