Course Information
Course Overview
Learn the exciting process of painting your 3d monsters as we cover how to texture this stylized creature!
In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Course Content
- 3 section(s)
- 27 lecture(s)
- Section 1 Course Introduction and Baking our Maps
- Section 2 Primary Texturing Pass
- Section 3 Texture Polish and Refinement
What You’ll Learn
- Using Photoshop, ZBrush, Maya, xNormal, and 3D-Coat, learn to create stunning textures for this stylized creature, Paint detailed characters for games with the popular stylized look, Learn how to present your 3d characters and creatures for portfolio renders
Skills covered in this course
Reviews
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NNicolas Velasquez
very good course, very inspirational¡¡¡
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IIvan Khmel
Great set of video tutorials. One-stop-shop for hand-painted texture theory.
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PPatrick van der Made
In a rapid pace. Suitable for someone who already knows the basics of the relevant programs and likes to see someone working in his own way with an explanation of how, what and why.
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FFlynn McMurray
great!