Course Information
Course Overview
*includes FREE book! Do you want to learn to code and 3D model? Build a SUPER MARLO RUN clone and Ninja mobile game here
Do you want to design and build your own 3D game? Even if you have never coded before, with this course you can learn the foundations of making 2D and 3D games!
In these tutorials we build a 3D SUPER MARLO RUN game in Unity® – from scratch. You also learn how to build a Ninja Survival game for mobile using Unity® and Blender.
This course does not assume any prior knowledge and is perfect for beginners.
In fact, we begin with an introduction to Unity® for those who have never used it before. We take you through all the steps to designing a game from start to finish!
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Make a Ninja Survival game for mobile in Unity and Blender
- Practical Unity Developer Academy: Make Fully Featured Games
- A to Z Unity Development: Code in C# and Make Low Poly Art
- C# & Image Processing Masterclass: Make Mobile Games & Apps
- Build 22 Games in GameMaker Studio, C# Unity® & Blender
- C# Masterclass: Make RPG & Mobile Games in Unity & Blender
- Build and model a Super MARLO runner clone in Unity
- Build 43 Models & a 3D Runner Game in Unity® with C# Code
- Ultimate Guide to Blender & Unity: Game Design & Development
- Make a Fully Featured Game: Code in C#, Make Low Poly Models
- Make a Unity Platform Game & Low Poly Characters in Blender
- Make Games and Web Apps: Unity, React and Redux Masterclass
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Let's get started!
Course Content
- 33 section(s)
- 170 lecture(s)
- Section 1 Introduction to the Course
- Section 2 Super Marlo Runner Game - Introduction to Unity
- Section 3 Movement
- Section 4 Blocks
- Section 5 Speed Blocks and Enemies
- Section 6 More Enemies
- Section 7 Powerup and Finish Line
- Section 8 Background and Interface
- Section 9 Fine Tunings
- Section 10 Level Design
- Section 11 Introduction to Blender
- Section 12 Artwork in Blender
- Section 13 Integrating the Art
- Section 14 Finishing the Game
- Section 15 Introduction to Ninja Survival Game
- Section 16 T01. Introduction to Unity
- Section 17 T02. Introduction to Coding
- Section 18 T03. Introduction to Inputs
- Section 19 T04. Introduction to Prefabs
- Section 20 01. Jumpers
- Section 21 02. Adding More Functionality
- Section 22 03. Enemy Logic
- Section 23 04. Designing the Game
- Section 24 05. Turrets
- Section 25 06. Game Logic
- Section 26 g7.1 Configuring the Player
- Section 27 08. Endless Mode
- Section 28 09. Menu and Level Design
- Section 29 Introduction to Blender
- Section 30 10. Background Art
- Section 31 11. Game Assets
- Section 32 12. Finalizing the Art
- Section 33 13. Integrating the Art
What You’ll Learn
- Build a Ninja Survival game for mobile, Build a 3D Super MARLO Runner clone in Unity®, Code in C#, Know the foundations of 3D model-making in Blender, Unwrap UV's and perform simple texturing of 3D art assets, Use Blender and navigate its interface, Integrate art from Blender into Unity®
Reviews
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KKevin Wallace
it covered most of, but not all of, what i need to know.
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CChristopher Page
Good course, explaining each part as it becomes relevant.
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MMarlene Lawal
The instructor doesn't answer questions , I have a question a month old no reply and I noticed other questions from students are left unanswered. That is the reason for the low stars. It's a shame because there are a lot of interesting ways of coding things that I learnt however I thought some simply things were made complex. The videos are long and you have to keep rewinding to get the code so it's makes it longer. I wasn't to keen on the instructor's coding style as I feel best practices were ignored. Also the instructor didn't explain some of the things he did, the menu and game over scenes felt like a rushed job without even using the proper components.
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BBhanu Sharma
Vandematram, This course is very effective and useful. gives basic knowledge and advanced ideas about programming and modeling. really I love this course. jai hind