Udemy

Unity 3D Game Development by Example

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  • 65 Students
  • Updated 11/2014
4.5
(02 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
2 Hour(s) 24 Minute(s)
Language
English
Taught by
Packt Publishing
Rating
4.5
(02 Ratings)

Course Overview

Unity 3D Game Development by Example

Learn how Unity3D “Thinks” by understanding Unity’s UI and project structure to start building fun games in Unity 3D.

Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.

With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.

Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.

Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!

About the Author

Adam Maxwell is the Co-Founder of Skyward* Corp., a premier provider of game development services with a focus on providing quality game design and Unity based development expertise. Skyward is also an independent game developer in its own right, developing mobile game for Android and iOS using the Unity3D platform. Prior to forming Skyward with his business partners, Mr. Maxwell has lead a storied career in the industry, working as a game designer, producer or developer for companies such as Blizzard Entertainment, Activision, Microsoft, Gazillion Entertainment and Trion Worlds. He has shipped over a dozen games in his career, including games in the popular Warcraft, Diablo and Starcraft Franchises and the MMO’s Auto Assault and Rift. In the 17 years that Mr. Maxwell has been a part of the video games industry, he is most proud of the work he has done building teams and introducing new game designers to the adventure of game development.

Course Content

  • 8 section(s)
  • 38 lecture(s)
  • Section 1 Learn how Unity Thinks
  • Section 2 Building a Scene
  • Section 3 Scripting Interactivity
  • Section 4 Sound and Music
  • Section 5 Building UI
  • Section 6 Title Screens and Menus
  • Section 7 Taking it Further: High Score (Saving and Loading)
  • Section 8 Taking It Further - Where to go from here

What You’ll Learn

  • Understand the basic project structure and the other core elements of a Unity Game , Find out what it takes to build a “Scene” – a Unity3D game level, Jump into Unity Scripting as you learn to implement basic Interactivity, Discover the secrets of game audio (3D sounds and Music) in Unity3D, Master the Unity3D GUI and GUISkin system to create your own UI, Forge links between scenes to turn disparate levels into a cohesive game, Create High Score Lists and other user retention systems using Unity3D, Transform your PC or Mac game into an Android game using Unity3D’s multi-platform capabilities and Unity3D Pro for Android.

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