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Visual Effects for Games in Unity - Beginner To Intermediate

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  • 21,154 Students
  • Updated 12/2019
4.6
(3,715 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
5 Hour(s) 54 Minute(s)
Language
English
Taught by
Gabriel Aguiar
Rating
4.6
(3,715 Ratings)

Course Overview

Visual Effects for Games in Unity - Beginner To Intermediate

By the end of this course you will have started your own portfolio as a Triple-A Visual Effects artist for Games.

This course is about the creation of VFX for Games with Unity. You'll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.

Course Content

  • 9 section(s)
  • 59 lecture(s)
  • Section 1 Introduction
  • Section 2 VFX Fundamentals
  • Section 3 Pre-Production
  • Section 4 Setting Up Unity - Your Workspace
  • Section 5 Sparks - Getting Familiar With The Particle System
  • Section 6 Area Of Effect Attack
  • Section 7 Projectile / Spell
  • Section 8 Performance
  • Section 9 Conclusion

What You’ll Learn

  • Learn how to create effects for games with Unity., Fundamental concepts about Visual Effects., Creating Textures, Meshes and Shaders for Game VFX., How to structure AAA Visual Effects.

Skills covered in this course


Reviews

  • C
    Chawisa Krasadesinchai
    5.0

    your course is my hope to start in game Vfx industry

  • R
    Rodrigo Alonzo
    4.0

    It's one of the better courses I've taken in terms of content, but it's a little outdated all around.

  • S
    SubHeaven Paulo
    5.0

    Esse professor parece explicar cada passo não só como faz mas também porque ele está ensinando a fazer daquele jeito. Isso é muito importante não só pra sabermos a importância como também facilita a memorização

  • M
    Maxime Calio
    4.0

    Really great theory and performances improvement parts. Following you creating the variants was a bit too long (And the parts on blender were really hard to follow because of new Blender versions)

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