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3D Game Character Creature - Full Complete Pipeline

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  • 2,739 Students
  • Updated 3/2019
4.8
(322 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
14 Hour(s) 17 Minute(s)
Language
English
Taught by
Victory3D LLC
Rating
4.8
(322 Ratings)

Course Overview

3D Game Character Creature - Full Complete Pipeline

Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Course Content

  • 3 section(s)
  • 51 lecture(s)
  • Section 1 Introduction
  • Section 2 Vol. 1: Sculpting the Creature
  • Section 3 Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation

What You’ll Learn

  • Create a full body character suitable for games, Understand the reasons behind retopologizing, Design creatures in a logical and creative manner, Create skin and eye textures, Understand how to make clean production-ready topology, Texture and light for presentation


Reviews

  • R
    Renato Arata
    5.0

    Sim, excelente. Queria ter uma visão do ciclo completo da confecção de um avatar

  • Y
    Yevhenii Mykhailyna
    3.5

    Well, the course is great in the Zbrush section and horrible in others. You really should know at least something in Maya and Substance to smoothly complete this tutorial. But anyway, I`ve learned a lot and finally created my first character :)

  • R
    Ricardo Tomas Montiel
    5.0

    The course has been a great experience, its teaching methodology is quite clear and easy to understand. I highly recommend his videos.

  • R
    Rachmad Cf
    5.0

    I get new experiences from this learning, starting from determining the character, detailed character and many others.

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