Udemy

Learn the Animation Pipeline for Game Characters in Unreal 4

立即報名
  • 1,155 名學生
  • 更新於 7/2017
3.7
(146 個評分)
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課程資料

報名日期
全年招生
課程級別
學習模式
修業期
5 小時 13 分鐘
教學語言
英語
授課導師
3dmotive LLC
評分
3.7
(146 個評分)

課程簡介

Learn the Animation Pipeline for Game Characters in Unreal 4

Take your animated characters from Maya - to moving around in your level in Unreal Engine 4

In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We’ll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we’ll discuss concepts such as applying additive animations and setting up state machines. We’ll add extra features like ik systems, head look-at systems, other procedural animation systems.


More about the Instructor:


Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.

課程章節

  • 4 個章節
  • 32 堂課
  • 第 1 章 Setting up our Character for Import
  • 第 2 章 Blending Animations and setting up Functions in Unreal
  • 第 3 章 Section 3
  • 第 4 章 Section 4

課程內容

  • Import characters into Unreal Engine 4, Set up character Blueprints to accept input, Understand basic animation systems in the Unreal Engine, Share animation scripting between characters, Set up advanced features like IK and head look-at


評價

  • M
    Mark Bonaccorso
    2.5

    The course is a little chaotic but there is some useful info in there. I did learn some stuff.

  • V
    Vineet Chander
    5.0

    A nice introduction to unreal animation concepts. The lecturer is very knowledgeable and easy to follow.

  • t
    tpro sato
    5.0

    Can learn fundamental operation regarding to animation setup in UE.

  • G
    Georgios Kourakos
    3.0

    The course does cover the basics of setting up animations in UE and covers some more advance concepts. However its not very well organized . There is a lot trial and error, which may be a common practice in actual development but when teaching a course this should be minimized as possible. In addition, the course is not so well structured so that one can follow. After some point I was just watching. However I have learnt several key points from this course, especially in the 4th section so I do not regret

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