Course Information
Course Overview
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.
By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Course Content
- 5 section(s)
- 76 lecture(s)
- Section 1 Intro to UI, Manipulating Objects, and Navigating the 3d Space
- Section 2 Introduction to Modeling and Basic Shapes
- Section 3 Modifiers, UV Unwrapping, and Texturing Basics
- Section 4 Animation and an Intro to Rigging and Poses
- Section 5 Importing to Unity, Working with Cameras, and Additional Animation
What You’ll Learn
- Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender, Learn the full pipeline of how to use Blender for 3d modeling for the first time
Skills covered in this course
Reviews
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KKomaragiri Meher Prasunamba
The course is awesome. The Instructor is having a good knowledge of the topics. He described the concepts more effectively. He used specialized teaching techniques that made me learn more in detail. The instructor, made me develop technical, quantitative, and analytical skills that can be used to analyze my thinking ability in Animation.
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SSergio Cappuccio
It is a good course only subtitles in english are missing and it would be perfect. It is a usefull working path to apply in real world tasks.
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JJeffrey Crane
This is a rehash of a lot of things you can learn for free on Youtube. NO support from the author. Animation section turned out to be worthless - the exporting FBX 6.1 - ACSII is depreciated and no longer supported. Had to redo all the animation in Unity using its dope sheet. Introduces Unity PRO only features (as he did in his own Unity course). Assumes knowledge, that without having taken another Blender course and watching youtube video, I'd have no way of following along.
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MMark Shook
There was a part of the the course where the instructor made the texture offscreen and never told us how to do it on camera, this meant I had to finish the course without textures, other than that the course took me from 0 to complete animated model in 2 days, so I'm very happy. Definitely worth the price.