Udemy

Modeling and Texturing Foliage for Games in 3ds Max & Unreal

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  • 731 Students
  • Updated 4/2017
4.3
(47 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
4 Hour(s) 32 Minute(s)
Language
English
Taught by
3dmotive LLC
Rating
4.3
(47 Ratings)

Course Overview

Modeling and Texturing Foliage for Games in 3ds Max & Unreal

Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!



This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!



About the Instructor:


Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Course Content

  • 2 section(s)
  • 26 lecture(s)
  • Section 1 Modeling and Texturing Trees and Foliage in 3ds Max
  • Section 2 Working with Foliage and Materials in UDK

What You’ll Learn

  • Learn the basics of creating grass, brush, and trees for use in games from start to finish, Learn to implement foliage properly into UDK and make it come alive, Learn how to create master shaders for similar types of assets, Learn to model and texture foliage of different types

Skills covered in this course


Reviews

  • J
    Joseph Lopatta
    3.5

    It's definitely becoming outdated. There are some notable sections I feel were glossed over toward the latter half.

  • C
    Craig Milton
    3.5

    Yes it is good to learn all different ways to use the tools and make grass

  • B
    Brian Imm
    3.0

    The video freezes! Did you notice this at all?

  • K
    Kogami Shinyha
    5.0

    I already know this part of it but interested to see the more advanced stuff.

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