課程資料
課程簡介
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
About the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
課程章節
- 3 個章節
- 53 堂課
- 第 1 章 Building the Modular Set with Blender
- 第 2 章 Working with UVs and Texturing
- 第 3 章 Creating and Working with the Modular Set in Unity
課程內容
- Learn the basics of building a modular set in Blender, Understand UV Unwrapping and Texturing your modular assets, Learn to use your modular set to build a sample level in Unity
此課程所涵蓋的技能
評價
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EEvan Spytek
Easy to follow along to, everything said and done serve a purpose and gets to the point without any filler or empty dialogue.
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JJonathan R.
Nice course on building levels in Blender, and using Gimp to add texture. And then going through the procedure of importing Blender meshes into Unity. The course still has valuable info.
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SSoftlogik
Alan Thorn, bien connu dans le milieu, très confortable dans son domaine. Autodidacte et donne plusieurs conférences depuis plusieurs années. Hautement recommandé pour les débutants et intermédiaire qui désirent comprendre comment utiliser Unity3D, Blender et autres outils qu'il utilise parfois. A aussi écrit plusieurs livres sur le sujet.
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RRoy Iversen
Not a bad course. The most useful stuff was basically how to avoid some of the pitfalls when exporting for Unity, and some of that info was outdated. Luckily a kind user (Charles) described a more up to date solution in a comment. If you're having trouble, see his solution: https://www.udemy.com/3dmotive-building-modular-levels-for-games-with-unity-and-blender/learn/v4/questions/768144