Course Information
Course Overview
Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.
*30 day money back guarantee (no questions asked)
*Course will be constantly updated with more advanced material
*Instructor will be your technical support throughout course to answer any questions that arise
3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)
Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
COURSE STRUCTURE
When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:
- How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
- Importing your project into a game engine, Unreal Engine 4, which is totally free
- The basic interface, and getting around in Unreal Engine
- Lighting, Materials and rendering for real time
- Animating in real time, and exporting full animations that render in just seconds!
- How to export your project for navigation on any computer using basic arrow key navigation + mouse.
- Basically, create your own custom video game level!
Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:
- Change your existing real time project into a fully immersive / interactive Virtual Reality project
- Learn how to customize objects using blueprint scripts with no previous knowledge of coding
- Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
- Download source files and develop a VR project from start to finish.
- Create your first scripts!
- Immerse yourself in your own project using the best technology available for communicating your design ideas.
- Export your VR projects for others to view.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.
Course Content
- 14 section(s)
- 82 lecture(s)
- Section 1 Introduction To Me And The Course
- Section 2 In 3ds Max
- Section 3 In Unreal Engine 4
- Section 4 Unreal Engine 4: Materials
- Section 5 Unreal Engine 4: Lighting
- Section 6 Finishing Touches
- Section 7 Exporting Your Real Time Project So Others Can View It
- Section 8 Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
- Section 9 UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
- Section 10 PROJECT: Virtual Reality Project From Start To Finish
- Section 11 DATASMITH PROJECT - Updated Workflow For 4.19 and Above
- Section 12 PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics
- Section 13 EXTRA: More VR Tips
- Section 14 EXTRA: Where To Go From Here
What You’ll Learn
- Take your 3d model from static to real-time/VR walkthrough in just minutes, Easily setup your models as VR experiences and walk through them virtually, Generate photorealistic & instant renderings / animations of your models using UE4, Take a SketchUp project from basic 3d model to full VR walkthrough in just moments, Create a full VR project (instructor provided) complete with blueprint interactions, Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc., Learn blueprints / scripting from scratch without any prior experience coding, Package your projects for distribution so others can experience / explore your project
Skills covered in this course
Reviews
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KK. Hooks
The course is dated but the content is still relevant and a good baseline for what to expect when building a VR environment. UE only gets better so this workflow may have some modifications which is to be expected. The walkthroughs are methodical and helpful and the instructor makes it very easy to reach him with questions, if needed.
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PPatv
Really amazing course! I was looking to have a base in UE4 and learn more about VR and this is exactly what you deliver. The videos are clear and short which makes it easer to learn (you easily learn piece by piece every day) Good class, the place to start with UE4 and VR!
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AAnthony Squires
As always. very interesting and lots of great content. These classes have helped me excel in my 3Ds Max and UE4 environments tremendously. Always look forward to new content. I recommend everyone to subscribe to instructors website to get inspiration and some cool Free models that you would normally pay hundreds for elsewhere. Keep up the great work Adam.
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jjaime reverte
The truth is, I've been disappointed with this course. It was sold to me as a course to be able to fully develop a VR project. But it's not like that, they only teach you very basic things, and how to preview your project through the VR, but they don't teach you how to export the file so that it's independent of the computer. What I wanted was to learn how to use VRs, and to be able to export my work to VRs that don't need to be connected to the computer. Truth be told, disappointed