Udemy

Complete Game Asset Workflow: The Briefcase

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  • 346 Students
  • Updated 9/2016
4.3
(20 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
6 Hour(s) 41 Minute(s)
Language
English
Taught by
3dmotive LLC
Rating
4.3
(20 Ratings)

Course Overview

Complete Game Asset Workflow: The Briefcase

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Course Content

  • 5 section(s)
  • 35 lecture(s)
  • Section 1 Introduction, and High Poly Modeling of the Prop
  • Section 2 UVW Unwrapping the Asset
  • Section 3 Prepping the Mesh for Baking
  • Section 4 Texturing the Prop
  • Section 5 Final Details and Presentation

What You’ll Learn

  • Learn the full pipeline of building this bomb-case prop from start to finish, Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more, Learn advanced techniques for presentation, to really make your asset shine

Skills covered in this course


Reviews

  • D
    Deepali Bhatia
    3.0

    The resource file that you have shared is not working.. and why so fast? we buy courses to learn,,,and its very difficult to understand the lesson so fast

  • P
    Pablo García
    5.0

    Great course to start working iwth 3ds max the workflow is a little old but with new technics of texturing can do a great pieces of portafolio

  • L
    Luke Jarrett
    3.0

    Overall this is a good course if somewhat outdated. It's modelling section went through some great practises and principles that really speeds up the modelling phase as well as giving an understanding of how to build a low poly model to get as much out of a normal bake as possible. The modelling section was delivered really well and gives the user a good understanding of why and how the object is modelled this way. The baking phase seems to be outdated as I hit a roadblock in the material id phase and it wouldnt work. So far QA hasn't responded to my question either so this is as far as I was able to follow. Despite this the baking process was explained well and I still had an understanding of why it was been done. The texturing phase is the biggest pitfall of this course, and only people with a solid understanding and experience with photoshop will be able to follow whats actually going on. He goes through texturing incredibly quickly either not explaining what hes doing, what keys hes using or he does so very vaguely and doesn't give the user an good understanding of what hes doing and why. Whilst I still think this is a good course I think it needs to be updated with modern techniques.

  • A
    Anthony Ivanov
    2.0

    a tutorial is for learning not for rushing right ? this guy work like if he had a dead line ... the tutorial is fine but im desapointed with making money on something like this need to stop the video every 10 sec

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