Course Information
Course Overview
Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film.
In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Content
- 3 section(s)
- 23 lecture(s)
- Section 1 Blocking out the Major Shapes of the Bust
- Section 2 Reworking the Chest and Adding Cut Lines
- Section 3 Refining with Small Details and Final Presentation
What You’ll Learn
- Model a mech head or helmet inside of ZBrush, Add quick materials to the object and render it inside of Keyshot
Skills covered in this course
Reviews
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MMichael Lei
It's ok. But I would have expected more teaching of common sculpting issues and less exploration of forming the helmet in the first volume of the series.
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TTeck Huat Ng
Painful to watch
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PPrzemek Galus
::::)
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BBy Jove
Good regarding a smooth, mech style modeling in Z-Brush. Keyshot is merely the program they used to render the sculpt and no training is given in it. This course is all about the model building. And for that it's a good push start to get going with Z-Brush.