Course Information
Course Overview
Step by Step use Game Development Patterns in real games and Improve your Game Development Skills
We will create two game prototypes first will be a Runner Clone main focus will be improving your coding skills at Unity to understand how to implement Game Development Patterns in real games and the second Game Will be a 3d Shooter game it will be more complex than the first game we will have more scripting tutorials for this game.
You need to have at least basic knowledge of Using Unity/C# and its nice to have some prior skills for this course main idea is to improve your coding skills to write more clean and reusable codes for your games
Topics covered at Runner Clone Game;
Game Object pooling
Generic Singleton Class Creation
Observer Pattern
Animations and Best practice implementations
Topics covered at 3d Shooter Game;
Creating a working state machine for Enemy AI
Using Scriptable objects
Implementing interfaces
Bonus system Gun Upgrade system
You can use most of the code on your own games and with those development techniques you can be more productive on your projects.
to get the most benefit from the course all of the examples are offering source codes too also assets used in this course are totally free.
Always feel free to ask me anything about to content I'm here to help step by step I'll be guiding you throughout the course.
Course Content
- 13 section(s)
- 73 lecture(s)
- Section 1 Intro
- Section 2 Character Animations and Controllers
- Section 3 Creating GameObject Pool
- Section 4 Creating a Generic Singleton Pattern
- Section 5 Creating GamePlay
- Section 6 Player improvements
- Section 7 3D Topdown Shooter Shooter Game Initial Setup
- Section 8 Implementing Finite State Machine
- Section 9 Bullet System
- Section 10 Health System
- Section 11 Collecting Items
- Section 12 Setting Up Win/Lose Conditions
- Section 13 Final Thoughts
What You’ll Learn
- Game Object Pooling with details, Creating Singleton Pattern objects in the right way, Observer Pattern Real game implementation, Implementing Event Driven Game Development with some event Managers, Implementing finite state pattern with complete guidance, Learn C# Design Patterns with real game development, Examinate Best Practice implementation of C# and real Object Oriented Programing, Instead of only developing game learn the development system and use it in your own games, You will learn most professionaly used game development techniques in the insdustry, You Will learn how to import animations and switch between animations, Using Cinemachine adding shake system with cinemachine, How to Use mostly used assets like DoTween To speed up your development
Skills covered in this course
Reviews
-
TTurgut Deniz Aysen
Great course. Learned a lot.
-
AAyça
Kursun içeriği oldukça kaliteli ,akıcı bir anlatımı var.
-
TToni Sills
Great course. Learned alot looking forward to more content or updates if any.