Udemy

Complete game animators pipeline from Blender to engine

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  • 4,004 Students
  • Updated 11/2024
4.2
(264 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Language
English
Taught by
Hamish Calthorpe
Rating
4.2
(264 Ratings)
1 views

Course Overview

Complete game animators pipeline from Blender to engine

Learn 3D rigging, 3d character animation, and the full game animation pipeline from Blender to Unreal engine 5

( Now includes Blender 4.0 and higher updates)

This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine.

From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.

No coding knowledge is required as everything will be created in Unreal's blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch.

So lets get started!


* Credit to "BlendTek" for the use of the character mesh

Course Content

  • 21 section(s)
  • 106 lecture(s)
  • Section 1 Introduction
  • Section 2 Download and install Blender
  • Section 3 Setting up the animation rig
  • Section 4 Adding the character mesh to the armature rig
  • Section 5 Creating the main idle animations
  • Section 6 Animating the walk cycles
  • Section 7 Exporting The Armature and animations
  • Section 8 Animating the Run cycles
  • Section 9 Student challenge: Exporting the run animation cycles
  • Section 10 Animating the crouched walk cycles
  • Section 11 Student challenge: Export the crouch animations
  • Section 12 Creating pose assets
  • Section 13 Creating the idle transition animations
  • Section 14 Creating the soft stop from Run transitions
  • Section 15 Creating the soft stop from crouch transitions
  • Section 16 Creating the soft stop from walk transitions
  • Section 17 Student challange: Export All the transition animations
  • Section 18 Creating the turn on spot animations
  • Section 19 Creating the look around blends
  • Section 20 Creating the jumping and landing animations
  • Section 21 Creating our playable character in Unreal

What You’ll Learn

  • The complete game character animation pipeline from Blender to Unreal, How to make professional complete game ready animation sets for an in game character., Create a professional game ready animation rig from scratch., Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment., How to set up animation graphs, blend states and more in Unreal engine 5, Create a game ready character that can walk, run, jump, strafe and more!, Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine., Compatible with all Blender 3.0 , 4.0 and 5.0 versions

Skills covered in this course


Reviews

  • T
    Thibaut Pigeard
    1.5

    Very low energy from the instructor, and no explanation of why we have to group bones like this at the end? we can not learn if we dont understand why we do these steps

  • M
    Melissa
    3.5

    I think there needs to be a short overview of what terms like "ik" mean. Perhaps I missed it but a good preresiquite list would have been useful.

  • S
    Stephen Jones
    4.0

    Curious way of doing it, but very engaging.

  • J
    José Striedinger
    2.0

    Extremely dull and boring. I can barely hear the instructor speak, he doesn't explain WHY he does things, he just does it. This is nothing that a big technical tutorial with little to no explanation. Extremely disappointed with this. A rock has more charisma and energy. I understand it can be just a personality issue but c'mon is like he was recording at 4am trying to not wake up anyone?

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