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3DSMax 2016 & Substance Painter for Videogame Production

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  • 859 Students
  • Updated 5/2016
4.4
(202 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
17 Hour(s) 33 Minute(s)
Language
English
Taught by
Tim Bergholz
Rating
4.4
(202 Ratings)

Course Overview

3DSMax 2016 & Substance Painter for Videogame Production

Start your 3D Artist career today and learn how to create top quality game art with the help of a Senior 3D Artist.

Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.

Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

Course Content

  • 5 section(s)
  • 64 lecture(s)
  • Section 1 3Ds Max 2016 - Basics & Beyond
  • Section 2 AKM - 3Ds Max 2016 - Modeling
  • Section 3 AKM - 3Ds Max 2016 - Unwrapping
  • Section 4 AKM - Substance Painter - Texturing
  • Section 5 AKM - MarmoSet Toolbag 2 - Rendering

What You’ll Learn

  • Learn and apply all aspects of creating high quality game art., Understand 3Ds Max with the Basics & Beyond Chapter and be able to model and unwrap efficiently in the following hours featuring the AKM., Create textures as close to photorealism as possible for video game standards with Substance Painter., Make your portfolio shine by creating renders with Marmoset Toolbag 2 and post process them in Photoshop to get that extra edge out of it., Final high-poly AKM .OBJ file for reference
  • 7.62 cartridge .OBJ / Max file for reference
  • Essential reference images
  • Pivot Script for 3Ds Max
  • My shortcut file for 3Ds Max Checker-pattern texture for unwrapping
  • Procedural wood substance for texturing
  • Diamond pattern normal map


Reviews

  • V
    Vikram Dhage
    5.0

    Great course got lot of learnings

  • H
    Hemanga Dutta
    2.5

    GOOD

  • R
    Ravi Shankar Singh Yadav
    4.0

    knowledgeable

  • E
    Elmin
    1.0

    Alot of parts are missing and thats not acceptable, just a shame You are modeling a bolt for the stock and all of a sudden the stock is done and you are working on a new part overall just wierd

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