Udemy

Learn to Code and Script a 2D Adventure Game with Unity

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  • 1,135 Students
  • Updated 9/2016
3.9
(130 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
5 Hour(s) 11 Minute(s)
Language
English
Taught by
3dmotive LLC
Rating
3.9
(130 Ratings)

Course Overview

Learn to Code and Script a 2D Adventure Game with Unity

Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!

Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!


(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:


Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Course Content

  • 5 section(s)
  • 76 lecture(s)
  • Section 1 Building the Base for our Game
  • Section 2 Working with colliders and Particles
  • Section 3 Character Building and Animations
  • Section 4 Player Death and Scene Transitions
  • Section 5 Enemies, NPCs, the UI, and More!

What You’ll Learn

  • Learn to import and configure 2D assets for an optimal workflow, Understand how to design and build a fully functional 2D Adventure game, Learn to code gameplay elements in C#


Reviews

  • A
    Airton Gomes de Lima
    3.5

    The course is awesome, I'm giving 4,5 stars because is outdated, you need to make some search to full fill the gaps, nothing impossible. The instructor could make some updates.

  • J
    Jose Ardila
    3.5

    While the course and its material are decent, it needs to be updated and questions in the Q&A section should be answered.

  • D
    David Trawick
    3.5

    This was a good basic course. I wish he would have made each lecture a little longer and went into more detail about what each part of the code did. Also, I wish he showed everything he did. Some of the things he did off screen, which leaves the student guessing as to what took place. Overall, it's not bad. The instructor is a good speaker and explains the code in a way that the student can easily understand.

  • J
    Jonathan R.
    3.5

    Course is depreciated so you will have to update code. A lot of code is pasted after doing off screen. But, he does give an overview explanation. But, if your looking for experience in coding and working with it. He does go through the mechanics of building it. Which is useful.

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