Course Information
Course Overview
Learn to build a Ninja game for mobile in Unity®. Create the game's art from scratch in Blender.
In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Is this course for me?
Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.
Let's get started!
Course Content
- 20 section(s)
- 126 lecture(s)
- Section 1 Introduction
- Section 2 T01. Introduction to Unity
- Section 3 T02. Introduction to Coding
- Section 4 T03. Introduction to Inputs
- Section 5 T04. Introduction to Prefabs
- Section 6 01. Jumpers
- Section 7 02. Adding More Functionality
- Section 8 03. Enemy Logic
- Section 9 04. Designing the Game
- Section 10 05. Turrets
- Section 11 06. Game Logic
- Section 12 g7.1 Configuring the Player
- Section 13 08. Endless Mode
- Section 14 09. Menu and Level Design
- Section 15 Introduction to Blender
- Section 16 10. Background Art
- Section 17 11. Game Assets
- Section 18 12. Finalizing the Art
- Section 19 13. Integrating the Art
- Section 20 Source Code and Assets
What You’ll Learn
- Build a Ninja Survival game for mobile in Unity®., Code in C#., Use Blender and navigate its interface., Integrate art from Blender into Unity®., Build video game levels., UV map and unwrap your models., Create your own materials., Learn the basics of animation.
Reviews
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DDave J
A good course. Gives you the full spectrum of development including creating the 3D assets (which is nice for those artistically inclined). My only complaint is lack of sound/music integration. There are plenty of free sound websites - or even just include some sounds to show how it would integrate. But the course gives a good starting point with several different style mini-games. Could easily chain them together for a side-scrolling adventure game (each new room faces a set or random mini-game.... survive x-seconds and get to the next room. Maybe with a 'boss' at the end of it.) I like the teaching style of Mammoth Interactive. They just need to get sound into their training courses to get that last 1/2 star from me (that goes for all their courses where they don't incorporate sound...).
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RRobert Varvil
I got the course a long time ago and never tried it. I got lost in trying to learn Blender to make assets before working with Unity. Big mistake and a huge waste of rime. This is easy to follow and understand. Wish I would have started it earlier.
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RRichard Skinner
CLear and easy Thanks
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AAnirudh sureka
This course is pretty nice!!. The instructor explain every thing related to Unity and course. Thanks for the course keep it up guys !!!!!