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Modeling and Texturing a Fantasy Shield for Games with dDo

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  • 252 Students
  • Updated 4/2017
4.3
(09 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
3 Hour(s) 42 Minute(s)
Language
English
Taught by
3dmotive LLC
Rating
4.3
(09 Ratings)

Course Overview

Modeling and Texturing a Fantasy Shield for Games with dDo

Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!




About the Instructor:


Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Course Content

  • 2 section(s)
  • 19 lecture(s)
  • Section 1 Introduction to Modeling and ZBrush Sculpting
  • Section 2 Texturing using dDo and Refinement

What You’ll Learn

  • Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop, Learn how to add dDo to your texturing workflow, Learn techniques in ZBrush for getting quick sculpting results for your game prop


Reviews

  • L
    Lee Murray
    5.0

    Clear, straight to the point. I like it.

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