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Concepting a Futuristic Vehicle using Maya and Keyshot

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  • 81 Students
  • Updated 11/2018
4.6
(06 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
4 Hour(s) 30 Minute(s)
Language
English
Taught by
Victory3D LLC
Rating
4.6
(06 Ratings)

Course Overview

Concepting a Futuristic Vehicle using Maya and Keyshot

Learn how to 3D Model a hard surface futuristic car using Maya and render in Keyshot

Instructor Info

Stephen Wells is currently working as a Senior 3D Character Artist. He had over 20 years of experience in video game development, cinematic and commercials. As a lead artist, he had been responsible for creating a variety of assets both high poly and low poly for production using a wide range of software programs. His advice for students who want to make it in the industry is practice time management. He believes nothing is worse than missing a deadline/milestone as the project could literally get cancelled and you become unemployed. He believes in thinking of what you can do realistically, yet creatively, and do so in the amount of time given and give it 110%.

Course Info

In this course, you will learn how to build a professional futuristic vehicle. You will start out by 3d modeling in Maya using image planes references so that the vehicle will look good in all views. You will create the tires using instances of the threads which will allow you to work on one thread while affecting the other threads at the same time. You will construct the cockpit and the main hull area of the car using Maya's polygon editing tools, effectively applying loops where they are needed for a clean subdivision surface. You will then move on to building the under structure that will support the actual vehicle. You will build the axle, the wings, and add extra parts to the car to enhance the 3d model as a whole. Last, you will take the high res mesh inside Keyshot to add materials and create a nice rendered art piece for your portfolio.

Course Content

  • 6 section(s)
  • 12 lecture(s)
  • Section 1 Introduction
  • Section 2 Modeling the Tires Part 1
  • Section 3 Modeling the Tires Part II
  • Section 4 Creating the Hull and Engine
  • Section 5 Carriage Support and Tire Axles
  • Section 6 Bumpers and Rendering

What You’ll Learn

  • Create a professional futuristic vehicle, Efficiently model hard surface parts, Render realistic materials for vehicle, Create clean subdivision surface, Set up HDRI environment lighting


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