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3D Master, from zero to hero Vol.5: Head Anatomy

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  • 289 Students
  • Updated 10/2017
4.6
(26 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
3 Hour(s) 10 Minute(s)
Language
English
Taught by
Mauricio García Arias
Rating
4.6
(26 Ratings)
2 views

Course Overview

3D Master, from zero to hero Vol.5: Head Anatomy

Understands the bases of the Head Human Anatomy for the creation of high quality 3D characters.

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!


You'll apply advaced techniques for optimizing your time and workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.


Through the 18 classes you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in english and recomendations for implementing this knowledge on your future projects.


The course contains the following topics:
Norms
Zremesher
Zremesher guides
Ear modeling
Nose modeling
Mouth modeling
Head creation
Integration of all components of the face and the head for a professional result.


This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

Course Content

  • 8 section(s)
  • 16 lecture(s)
  • Section 1 Introduction to the 2nd Volume - Head Anatomy
  • Section 2 Ear Modeling
  • Section 3 Mouth Modeling
  • Section 4 Nose Modeling
  • Section 5 Standards and proportions of the head and the face.
  • Section 6 Sculpting the general face features.
  • Section 7 Adding ralism to the face
  • Section 8 Final details

What You’ll Learn

  • You'll learn techniques which will help you build the right proportions for the head of your characters., You'll apply the concepts about human anatomy independently regarding: The mouth, the nose, and the ear., We'll finally create a realistic face of a man, taking proportions into account, used on artistic jobs, for you get a better result., By the end of the course, the students will learn the musculature of the human head, and will understand how to create and modify the muslces within in the creation process fo the head of a 3D character.

Skills covered in this course


Reviews

  • S
    Steven Pascoe
    5.0

    Fantastic

  • H
    Herman Rojas Giraldo
    5.0

    El nivel de conocimiento anatómico es muy alto, eso es muy útil. Estoy aprendiendo un montón :)

  • R
    Rachel Cordone
    5.0

    I am learning a lot.

  • H
    HopeThatRemains .
    4.0

    Great course. I feel the character muscles at the end are a bit too much for something that may be needed for a more realistic project, but it's absolutely great for learning or displaying how the parts should look anatomically. However, for an end result I think that would mislead beginners to create habits into thinking the parts should look like that as an end result. No ones nose shows that many muscles on the tip lol. Overall very informative course and have purchased more of them.

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