Udemy

Blender and Godot 4: Make a Low poly Ps1 Style Horror game

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  • 1,320 Students
  • Updated 7/2023
4.2
(138 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
9 Hour(s) 29 Minute(s)
Language
English
Taught by
Alan Antonio Rodriguez Flores
Rating
4.2
(138 Ratings)

Course Overview

Blender and Godot 4: Make a Low poly Ps1 Style Horror game

From Modeling to Programming: Create Your Own Low Poly Horror Game

Welcome to the ultimate Udemy course where you'll learn how to create an indie horror game that's reminiscent of the classic PS1 era. In this course, you'll discover how to use Blender 3D to model, animate and rig a terrifying enemy character that will haunt your players' dreams. And to model and texture simple 3d assets such as a bed, a chair, a door and a key. Using the godot engine to create a small apartment.

With step-by-step instructions and easy-to-follow tutorials, you'll learn the ins and outs of Godot, a popular game engine, to program your character's AI behavior and create a truly immersive gaming experience.

And, to take your game development skills to the next level, you'll also learn the business side of indie game development by discovering how to market and sell your game on Itch io, the leading indie game distribution platform. You'll discover insider tips on how to get your game noticed, how to price it for maximum profit, and how to build a loyal fanbase.

Whether you're a seasoned game developer or a complete novice, this course has everything you need to create a low-poly, spine-chilling horror game that will keep players on the edge of their seats. Enroll now and take the first step towards unleashing your inner game developer!

I've been making games using the Godot Engine for at least 3 years and have published multiple games on both steam and itch io, so i hope this course helps you in your endevours to becoming a godot expert!

Course Content

  • 8 section(s)
  • 44 lecture(s)
  • Section 1 Programming a First person character with dynamic footsteps sounds and cambob
  • Section 2 Modeling basic assets
  • Section 3 Programming the First section of the horror game
  • Section 4 Modeling and animating an enemy in blender / Landscape outside level
  • Section 5 Navigation Region - Programming Enemy AI - Roam and Chase with FSM
  • Section 6 Particles/UI/NPC with dialogues
  • Section 7 Publish and sell your game on itch.io / steam / patreon / marketing
  • Section 8 Download the source code and assets for this project

What You’ll Learn

  • Use Godot 4 to program a first person character with dynamic footsteps and head movement, Use Blender to model and animate low poly models with ps1 style, Publish and sell your first indie horror game on itch io, How to make a low poly horror indie game

Skills covered in this course


Reviews

  • H
    Harsha Gd
    5.0

    Amazing content, absoultely well structured. Thank you for the course.

  • B
    Bruno L. S. S.
    1.0

    Queria reembolso. Explica nada com nada. Tenho que me virar por fora.

  • C
    Critical Techworks, SA TAX/VAT Number: 514852046 Address: Rua Dr. António Luís Gomes, 1
    2.5

    Poor pacing when speaking, either too fast or too slow, same when doing things. also its not up to date with new godot versions

  • M
    Michael Potts
    5.0

    This is the first udemy course I've completed. It ticked all the boxes, and did not skip over important details. This is a full end-to-end workflow for retro horror games specifically, using blender. These are often hard to come by, particularly for this genre, and are often lacking important steps, or come with too many pre-made things. In this case, you're starting everything from scratch. Even the assets that you're not starting from scratch (some well known art assets that are publically accessible), the tutorial in how to use these was also really helpful. I don't know if the creator is active on the course anymore sadly. Luckily, the content is clear enough that if you run into any speed-bumps, you can usually fix it by repeating sections of the tutorials. I personally have also added a few fixes in the Q&A where it was not obvious. Anyways, hands down the best course of this nature I've come across, highly recommend.

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