Course Information
Course Overview
Correcting deformation problems in your Maya 2018 character rigs
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?
This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.
Course Content
- 1 section(s)
- 13 lecture(s)
- Section 1 Introduction
What You’ll Learn
- Implement solutions to bind deformations in character rigs
Skills covered in this course
Reviews
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JJonas Gustafsson
So far I have done this stuff before, but its good reminders
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TTommy Truong
Well I haven't been able to find any free information on how to set these joints up. People are always using some kind of script or something to create them and give them their functionality (they=helper joints). Thank you for showing us exactly how to set these up. One thing I'd like to see in the future is the setting up of slider helper joints
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RRohit Kannojiya
Nice
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ССергей Иванов
It is a good course, but It can be helpful for beginners only. Some problems are solving good, but now Pose editor often is better solution than one from the cource. But I still learned something new.