Udemy

Lets code C# : Candy Crush in Unity

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  • 352 Students
  • Updated 6/2020
3.8
(24 Ratings)
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Course Information

Registration period
Year-round Recruitment
Course Level
Study Mode
Duration
9 Hour(s) 51 Minute(s)
Language
English
Taught by
Augmissive Arts
Rating
3.8
(24 Ratings)

Course Overview

Lets code C# : Candy Crush in Unity

A walkthrough on coding a Match-3 game along with bombs and jelly mechanics using Unity and C#

Experience coding in C# by creating a game from start to finish in Unity!


This course is a combination of a tutorial and a devlog, that will give you an idea of how to begin with the development, how to stick to the plan, and how to finish the product.

Even though it was made to build up your logic, it will also give you a vision on solving the problems you face while creating a product. Every mechanic that you add to a game is a problem in itself. Solving number of problems lead you to a polished product.

This course is intended to sharpen your problem solving skills. Every step in this game that we will take requires different code, different data structures, different thought process. So the intention is, by watching how the instructor goes about solving the problems, you'll develop the skills yourselves.

Our starting point will be a blank Unity scene and some pre-made assets in our Assets folder. From there we will go to what you see in the intro.

About the contents of the game, the Course Content section above, is self-explanatory. To wrap that up, it includes some UI, some Audio handling, Script management and the flavor of the course, coding the mechanics.


Coding time : 10hrs

Coding Language : C#

Environment : Unity


We believe adding to your skills has better returns than adding to your knowledge!




Course Content

  • 3 section(s)
  • 20 lecture(s)
  • Section 1 Introduction
  • Section 2 The Game
  • Section 3 Fun area

What You’ll Learn

  • Learn Unity with C# scripting, Learn the Basics of Game Development, Implement sound effects, background music, Improve logic, Learn efficient usage of data structures in C#, Refactoring the code, Tranform animations from scripts


Reviews

  • I
    Igor Monteiro Raichel
    1.0

    Péssimo, não tem como acompanhar, tem coisas que modifica na hora que não da nem pra ver.

  • J
    Julio Larrañaga
    3.0

    I think it is a good choice but sometimes its confusing

  • K
    Kenneth Terrell
    2.0

    The class is almost unwatchable, the instructor jumps around constantly, and does edits at warp speed not really explaining what he is doing. I think (personal opinion) the class should be redone and be more detailed in what you are saying(as an instructor we must ensure that anyone watching our class is easily able to understand what is going on while we are doing it regardless of the complexity or ease of the topic)

  • C
    Chummar Daniel Mathew
    5.0

    Great Course but it will be helpful if you add a video about how to create those support classes we used in the game.

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