Course Information
Course Overview
Learn the complete introduction to utilizing motion capture data into your pipeline with Autodesk's Motionbuilder!
In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Course Content
- 1 section(s)
- 10 lecture(s)
- Section 1 Introduction to Autodesk's Motionbuilder
What You’ll Learn
- Learn the basic introduction to Autodesk's Motion Builder, Utilize motion-capture data to create convincing animations, Learn the methods to cleanup mo-cap data for characters
Skills covered in this course
Reviews
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MManas Patil
please provide us the data aur the resorse use in for the motion capture
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PPablo San
The course is perfect for beginners who want to learn about Motion Builder. Totally satisfying, 10/10. I hope know more courses with motionbuilder, thanks.
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MMoshe Bitan
good explaination, but not that relevant for motion builder
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EErik Ouellet
It told me what I needed to know. Which is great. But it was all based on only one example and lacked any practicle exercices to get a better grip of the sofware. I followed along and had some technical errors, with no idea how to work around those. More research is needed on my part.