Course Information
Course Overview
Hands down - The most robust introductory tutorial on Visual FX in video games using Unreal Cascade there is!
With nearly 7 hours of training, this is one of the most robust intro tutorials on Unreal Cascade there is! We’ll learn the basics of particles in UDK, how to avoid common technical and workflow mistakes, and cover the most commonly used modules in making FX. Everything from flaming swords to lightning to rockets, this course has it all!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Course Content
- 3 section(s)
- 39 lecture(s)
- Section 1 Introduction to Core Modules - And Building Your First FX Sample
- Section 2 Smoke, Pickups, Smoke, Fire Trails, and Flipbooks!
- Section 3 Learn the Orbit Module, Build a Vortex, a Flaming Sword, and More!
What You’ll Learn
- Learn the pipeline for creating Visual FX for Video Games using UDK's Cascade
Skills covered in this course
Reviews
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JJamie Guenther
Would have liked it to be on a current Unreal Engine version but it was informative anyway.
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ВВиталий Бондарь
Amazing course. Bill Cladis is the greatest teacher I've ever saw.
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JJames Castile
Good course. The instructor has a clear and concise presentation and gives very good explanations through example. He won't just say "do this/don't do this because (technical explanation of something you don't understand which is why you got the tutorial in the first place)" he'll say, "do this/don't this" and then proceeds to actually do it every time so you see why. 10/10 recommend
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NNicholas Decker
This is a great course in Cascade. The fact that it's based on UDK's version of Cascade might scare you off, but it turns out that UE4's version of Cascade and material editor are extremely similar, so most of this is still useful. The instructor is very knowledgeable and explains everything super well. He never really does anything without telling you why he's doing it and what impacts a decision could have on the way something looks/performs. The effects themselves range from pretty basic to fairly complex and interesting. He takes some time to show how to source and create textures for the effects in external programs like After Effects and Photoshop, which gives a really good idea of how you go about creating effects from scratch. I actually took this course to learn how to make these systems in Niagara. The transition there is a little less smooth than the one to Cascade in UE4. You'll have to get a little creative to get some of these things to work in Niagara, but that in itself is a good learning experience. Certain necessary modules (like orbit) are missing entirely, and I will have to get a little more technical experience before I can replicate some exercises in Niagara. If you're looking to take your first step into VFX in Unreal and aren't afraid to do a little bit of legwork to retrofit an old course to new tech, you shouldn't pass up this course.